blender/source
2011-08-12 20:38:29 +00:00
..
blender Transform matrix Animation import fix. 2011-08-12 20:38:29 +00:00
blenderplayer svn merge -r39286:39298 https://svn.blender.org/svnroot/bf-blender/trunk/blender, ensure some edits in trunk dont get merged back into pepper 2011-08-11 09:28:07 +00:00
creator Updating CMake to install the correct ffmpeg libs. 2011-08-07 19:32:22 +00:00
darwin set svn end of lines to native 2011-05-09 08:15:38 +00:00
gameengine BGE Animations: Animation updates are now handled separately from logic/physics updates. This allows the animations to be updated at the full fps specified by the user. Before, updates were not happening frequently enough. For example, a 30fps animation my only update at 20~30fps, which would cause some noticeable lag. This my not be the best solution since at this point we may be dropping frames (not being in the while(frames) loop), and we're not updating as often as the physics engine might want for bone parented physics objects. 2011-08-11 07:19:37 +00:00
icons set svn end of lines to native 2011-05-09 08:15:38 +00:00
tests use static sets rather then tuples, python optimizes this case. 2011-08-08 05:21:37 +00:00
CMakeLists.txt Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00
SConscript Code cleanup: remove source/kernel module, this wasn't really the kernel of 2011-05-06 20:18:42 +00:00