blender/release
Antony Riakiotakis 948b92ae8c Time to start reaping the benefits of code unification. Support for
pressure spacing across all paint systems (was supported only for
texture painting earlier). Also, switch paint code to use the new code
path from now on. No shift-Lclick required anymore.
2013-03-10 00:58:09 +00:00
..
bin Workaround for half-transparent windows when running blender-softwaregl 2011-11-15 07:28:18 +00:00
darwin set line endings to native & mime type to text/plain for .app/Contents/MacOS/xxx files. 2012-12-29 03:19:30 +00:00
datafiles Change default margin for bake to 16 pixels 2013-03-04 15:58:40 +00:00
freedesktop patch to our desktop file from debian, German translation. 2012-04-16 09:56:12 +00:00
scripts Time to start reaping the benefits of code unification. Support for 2013-03-10 00:58:09 +00:00
text Release Cycle: 2013-01-17 00:56:04 +00:00
windows style cleanup 2013-03-08 04:00:06 +00:00
environment-macosx shapekeys are now stored as customdata in editmode, so edit operations like subdivide work (mostly) correctly. tesselated faces now store correct normals in more situations. and added more missing files from the last merge, there may be more though. 2009-11-02 06:33:16 +00:00
environment-mswindows set svn end of lines to native 2011-05-09 08:15:38 +00:00
environment-unix shapekeys are now stored as customdata in editmode, so edit operations like subdivide work (mostly) correctly. tesselated faces now store correct normals in more situations. and added more missing files from the last merge, there may be more though. 2009-11-02 06:33:16 +00:00