blender/release
Lukas Toenne 562313bfd3 Fix for #36589 Node Editor displays incorrect Material name when Pinning.
The material button displayed in the node editor header is the "active_material" of the active object. When pinning the node tree this should ideally be the pinned node tree's material slot, but this
would require adding even more confusing info in SpaceNode to find the correct slot in addition to the id_from datablock. Solution for now is to just disable these buttons when pinning to communicate
better.
2013-08-28 09:05:09 +00:00
..
bin Freestyle changes: 2013-03-26 09:59:43 +00:00
darwin OSX: remove the applescript and env var for omp_set_treads from plist 2013-04-10 15:22:39 +00:00
datafiles Icons: add a "grip" one. 2013-08-27 15:21:58 +00:00
freedesktop patch to our desktop file from debian, German translation. 2012-04-16 09:56:12 +00:00
scripts Fix for #36589 Node Editor displays incorrect Material name when Pinning. 2013-08-28 09:05:09 +00:00
text GPL V3 license, which will be valid for the binary releases. 2013-08-12 12:31:51 +00:00
windows misc minor edits. 2013-03-29 06:25:22 +00:00
environment-macosx shapekeys are now stored as customdata in editmode, so edit operations like subdivide work (mostly) correctly. tesselated faces now store correct normals in more situations. and added more missing files from the last merge, there may be more though. 2009-11-02 06:33:16 +00:00
environment-mswindows set svn end of lines to native 2011-05-09 08:15:38 +00:00
environment-unix shapekeys are now stored as customdata in editmode, so edit operations like subdivide work (mostly) correctly. tesselated faces now store correct normals in more situations. and added more missing files from the last merge, there may be more though. 2009-11-02 06:33:16 +00:00