forked from bartvdbraak/blender
3b2f6dbf98
Currently this gaussian blur implementation accumulates values in the square kernel rather that doing X direction and then Y direction because of the lack of using multiple-staged filters. Once we can we'll implement a way to apply filter as multiple stages we can optimize hell of a lot in here. Another thing we can do is to use SSE2 instructions here. |
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bl_operators | ||
bl_ui | ||
keyingsets_builtins.py | ||
nodeitems_builtins.py |