forked from bartvdbraak/blender
855974dad9
val = scene["prop"] scene["prop"] = newval if "prop" in scene: ... val = scene.get("prop", fallback_val) |
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.. | ||
blender | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
kernel | ||
CMakeLists.txt | ||
Makefile | ||
nan_compile.mk | ||
nan_definitions.mk | ||
nan_link.mk | ||
nan_subdirs.mk | ||
nan_warn.mk | ||
SConscript |