blender/source/gameengine
Brecht Van Lommel 134bbf3791 GPU: remove GPU Mipmap Generation option and just always enable it, it's an old
OpenGL 1.4 feature that is stable, there's no reason not to use it. Also fixed
GPU mipmap generation not working in the game player.
2012-11-27 22:51:28 +00:00
..
BlenderRoutines BGE: Fix for [#33027] "logic.keyboard polling rate extremely low" reported by Josiah Lane (solarlune). The embedded player now treats KM_DBL_CLICK the same as KM_PRESS. 2012-11-27 17:41:39 +00:00
Converter buildsystem cleanup: remove duplicate source & includes for scons, 2012-11-14 01:41:24 +00:00
Expressions py api cleanup, replace use... 2012-11-21 02:28:36 +00:00
GameLogic py api cleanup, replace use... 2012-11-21 02:28:36 +00:00
GamePlayer GPU: remove GPU Mipmap Generation option and just always enable it, it's an old 2012-11-27 22:51:28 +00:00
Ketsji BGE: Implementing a fix for the "Problem With Clock" issues reported in #32708 and #33088. At the moment this feels like a bit of a stop gap, but it does solve the stuttering issue that #33088 mentioned. 2012-11-24 08:10:56 +00:00
Network code cleanup: unused defines & some formatting. 2012-11-08 06:46:10 +00:00
Physics fix [#33303] face selection masking for painting does not work with mesh with n-gon 2012-11-26 10:15:32 +00:00
Rasterizer buildsystem cleanup: remove duplicate source & includes for scons, 2012-11-14 01:41:24 +00:00
SceneGraph style cleanup: comments & spelling 2012-11-18 01:22:31 +00:00
VideoTexture py api cleanup, replace use... 2012-11-21 02:28:36 +00:00
CMakeLists.txt code cleanup: use system includes for cmake, otherwise warnings get printed in headers. 2012-09-18 04:40:20 +00:00
SConscript enable building the game engine without bullet for scons & cmake 2010-10-10 07:01:56 +00:00