blender/source/gameengine/GameLogic/SCA_ISensor.h
Campbell Barton 6b9f3b5f5c BGE Python API
Remove the last of the odd C++/python wrapper code from http://www.python.org/doc/PyCPP.html (~1998)

* Use python subclasses rather then having fake subclassing through get/set attributes calling parent types.
* PyObject getset arrays are created while initializing the types, converted from our own attribute arrays. This way python deals with subclasses and we dont have to define getattro or setattro functions for each type.
* GameObjects and Scenes no longer have attribute access to properties. only dictionary style access - ob['prop']
* remove each class's get/set/dir functions.
* remove isA() methods, can use PyObject_TypeCheck() in C and issubclass() in python.
* remove Parents[] array for each C++ class, was only used for isA() and wasnt correct in quite a few cases.
* remove PyTypeObject that was being passed as the last argument to each class (the parent classes too).

TODO -
* Light and VertexProxy need to be converted to using attributes.
* memory for getset arrays is never freed, not that bad since its will only allocates once.
2009-06-28 11:22:26 +00:00

200 lines
5.4 KiB
C++

/**
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
* Interface Class for all logic Sensors. Implements
* pulsemode and pulsefrequency, and event suppression.
*/
#ifndef __SCA_ISENSOR
#define __SCA_ISENSOR
#include "SCA_IController.h"
#include <vector>
/**
* Interface Class for all logic Sensors. Implements
* pulsemode,pulsefrequency
* Use of SG_DList element: link sensors to their respective event manager
* Head: SCA_EventManager::m_sensors
* Use of SG_QList element: not used
*/
class SCA_ISensor : public SCA_ILogicBrick
{
Py_Header;
protected:
class SCA_EventManager* m_eventmgr;
/** Pulse positive pulses? */
bool m_pos_pulsemode;
/** Pulse negative pulses? */
bool m_neg_pulsemode;
/** Repeat frequency in pulse mode. */
int m_pulse_frequency;
/** Number of ticks since the last positive pulse. */
int m_pos_ticks;
/** Number of ticks since the last negative pulse. */
int m_neg_ticks;
/** invert the output signal*/
bool m_invert;
/** detect level instead of edge*/
bool m_level;
/** tap mode */
bool m_tap;
/** sensor has been reset */
bool m_reset;
/** Sensor must ignore updates? */
bool m_suspended;
/** number of connections to controller */
int m_links;
/** current sensor state */
bool m_state;
/** previous state (for tap option) */
bool m_prev_state;
std::vector<class SCA_IController*> m_linkedcontrollers;
public:
enum sensortype {
ST_NONE = 0,
ST_TOUCH,
ST_NEAR,
ST_RADAR,
// to be updated as needed
};
SCA_ISensor(SCA_IObject* gameobj,
class SCA_EventManager* eventmgr);;
~SCA_ISensor();
virtual void ReParent(SCA_IObject* parent);
/** Because we want sensors to share some behaviour, the Activate has */
/* an implementation on this level. It requires an evaluate on the lower */
/* level of individual sensors. Mapping the old activate()s is easy. */
/* The IsPosTrig() also has to change, to keep things consistent. */
void Activate(class SCA_LogicManager* logicmgr);
virtual bool Evaluate() = 0;
virtual bool IsPositiveTrigger();
virtual void Init();
virtual CValue* GetReplica()=0;
/** Set parameters for the pulsing behaviour.
* @param posmode Trigger positive pulses?
* @param negmode Trigger negative pulses?
* @param freq Frequency to use when doing pulsing.
*/
void SetPulseMode(bool posmode,
bool negmode,
int freq);
/** Set inversion of pulses on or off. */
void SetInvert(bool inv);
/** set the level detection on or off */
void SetLevel(bool lvl);
void SetTap(bool tap);
virtual void RegisterToManager();
virtual void UnregisterToManager();
void ReserveController(int num)
{
m_linkedcontrollers.reserve(num);
}
void LinkToController(SCA_IController* controller);
void UnlinkController(SCA_IController* controller);
void UnlinkAllControllers();
void ActivateControllers(class SCA_LogicManager* logicmgr);
virtual void ProcessReplica();
virtual double GetNumber();
virtual sensortype GetSensorType() { return ST_NONE; }
/** Stop sensing for a while. */
void Suspend();
/** Is this sensor switched off? */
bool IsSuspended();
/** get the state of the sensor: positive or negative */
bool GetState()
{
return m_state;
}
/** Resume sensing. */
void Resume();
void ClrLink()
{ m_links = 0; }
void IncLink()
{ if (!m_links++) RegisterToManager(); }
void DecLink();
bool IsNoLink() const
{ return !m_links; }
/* Python functions: */
//Deprecated functions ----->
KX_PYMETHOD_DOC_NOARGS(SCA_ISensor,IsPositive);
KX_PYMETHOD_DOC_NOARGS(SCA_ISensor,IsTriggered);
KX_PYMETHOD_DOC_NOARGS(SCA_ISensor,GetUsePosPulseMode);
KX_PYMETHOD_DOC_VARARGS(SCA_ISensor,SetUsePosPulseMode);
KX_PYMETHOD_DOC_NOARGS(SCA_ISensor,GetFrequency);
KX_PYMETHOD_DOC_VARARGS(SCA_ISensor,SetFrequency);
KX_PYMETHOD_DOC_NOARGS(SCA_ISensor,GetUseNegPulseMode);
KX_PYMETHOD_DOC_VARARGS(SCA_ISensor,SetUseNegPulseMode);
KX_PYMETHOD_DOC_NOARGS(SCA_ISensor,GetInvert);
KX_PYMETHOD_DOC_VARARGS(SCA_ISensor,SetInvert);
KX_PYMETHOD_DOC_NOARGS(SCA_ISensor,GetLevel);
KX_PYMETHOD_DOC_VARARGS(SCA_ISensor,SetLevel);
//<------
KX_PYMETHOD_DOC_NOARGS(SCA_ISensor,reset);
static PyObject* pyattr_get_triggered(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static PyObject* pyattr_get_positive(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_check_level(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_check_tap(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef);
};
#endif //__SCA_ISENSOR