blender/source/gameengine/GameLogic/SCA_RandomActuator.h
Campbell Barton 6b9f3b5f5c BGE Python API
Remove the last of the odd C++/python wrapper code from http://www.python.org/doc/PyCPP.html (~1998)

* Use python subclasses rather then having fake subclassing through get/set attributes calling parent types.
* PyObject getset arrays are created while initializing the types, converted from our own attribute arrays. This way python deals with subclasses and we dont have to define getattro or setattro functions for each type.
* GameObjects and Scenes no longer have attribute access to properties. only dictionary style access - ob['prop']
* remove each class's get/set/dir functions.
* remove isA() methods, can use PyObject_TypeCheck() in C and issubclass() in python.
* remove Parents[] array for each C++ class, was only used for isA() and wasnt correct in quite a few cases.
* remove PyTypeObject that was being passed as the last argument to each class (the parent classes too).

TODO -
* Light and VertexProxy need to be converted to using attributes.
* memory for getset arrays is never freed, not that bad since its will only allocates once.
2009-06-28 11:22:26 +00:00

126 lines
4.0 KiB
C++

/**
* Draw a random number, and put it in a property
*
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __KX_RANDOMACTUATOR
#define __KX_RANDOMACTUATOR
#include "SCA_IActuator.h"
#include "SCA_RandomNumberGenerator.h"
class SCA_RandomActuator : public SCA_IActuator
{
Py_Header;
/** Property to assign to */
STR_String m_propname;
/** First parameter. The meaning of the parameters depends on the
* distribution */
float m_parameter1;
/** Second parameter. The meaning of the parameters depends on the
* distribution */
float m_parameter2;
/** The base generator */
SCA_RandomNumberGenerator *m_base;
/** just a generic, persistent counter */
int m_counter;
/** cache for the previous draw */
long m_previous;
/** apply constraints for the chosen distribution to the parameters */
void enforceConstraints(void);
public:
enum KX_RANDOMACT_MODE {
KX_RANDOMACT_NODEF,
KX_RANDOMACT_BOOL_CONST,
KX_RANDOMACT_BOOL_UNIFORM,
KX_RANDOMACT_BOOL_BERNOUILLI,
KX_RANDOMACT_INT_CONST,
KX_RANDOMACT_INT_UNIFORM,
KX_RANDOMACT_INT_POISSON,
KX_RANDOMACT_FLOAT_CONST,
KX_RANDOMACT_FLOAT_UNIFORM,
KX_RANDOMACT_FLOAT_NORMAL,
KX_RANDOMACT_FLOAT_NEGATIVE_EXPONENTIAL,
KX_RANDOMACT_MAX
};
/** distribution type */
KX_RANDOMACT_MODE m_distribution;
SCA_RandomActuator(class SCA_IObject* gameobj,
long seed,
KX_RANDOMACT_MODE mode,
float para1,
float para2,
const STR_String &propName);
virtual ~SCA_RandomActuator();
virtual bool Update();
virtual CValue* GetReplica();
virtual void ProcessReplica();
/* --------------------------------------------------------------------- */
/* Python interface ---------------------------------------------------- */
/* --------------------------------------------------------------------- */
static PyObject* pyattr_get_seed(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef);
static int pyattr_set_seed(void *self, const struct KX_PYATTRIBUTE_DEF *attrdef, PyObject *value);
// Deprecated methods ----->
KX_PYMETHOD_DOC_VARARGS(SCA_RandomActuator,SetSeed);
KX_PYMETHOD_DOC_NOARGS(SCA_RandomActuator,GetSeed);
KX_PYMETHOD_DOC_NOARGS(SCA_RandomActuator,GetPara1);
KX_PYMETHOD_DOC_NOARGS(SCA_RandomActuator,GetPara2);
KX_PYMETHOD_DOC_NOARGS(SCA_RandomActuator,GetDistribution);
KX_PYMETHOD_DOC_VARARGS(SCA_RandomActuator,SetProperty);
KX_PYMETHOD_DOC_NOARGS(SCA_RandomActuator,GetProperty);
// <-----
KX_PYMETHOD_DOC_VARARGS(SCA_RandomActuator, setBoolConst);
KX_PYMETHOD_DOC_NOARGS(SCA_RandomActuator, setBoolUniform);
KX_PYMETHOD_DOC_VARARGS(SCA_RandomActuator, setBoolBernouilli);
KX_PYMETHOD_DOC_VARARGS(SCA_RandomActuator, setIntConst);
KX_PYMETHOD_DOC_VARARGS(SCA_RandomActuator, setIntUniform);
KX_PYMETHOD_DOC_VARARGS(SCA_RandomActuator, setIntPoisson);
KX_PYMETHOD_DOC_VARARGS(SCA_RandomActuator, setFloatConst);
KX_PYMETHOD_DOC_VARARGS(SCA_RandomActuator, setFloatUniform);
KX_PYMETHOD_DOC_VARARGS(SCA_RandomActuator, setFloatNormal);
KX_PYMETHOD_DOC_VARARGS(SCA_RandomActuator, setFloatNegativeExponential);
}; /* end of class KX_EditObjectActuator : public SCA_PropertyActuator */
#endif