blender/source/gameengine/GameLogic/SCA_RandomNumberGenerator.h
Campbell Barton 14d33b3c1f BGE guardedalloc, Uses WITH_CXX_GUARDEDALLOC but gives a string to MEM_mallocN for better tracking memory usage.
* off by default.
* new/delete are at the bottom of each class
* python BGE objects have the new/delete in the Py_Header macro.
2009-08-18 15:37:31 +00:00

87 lines
2.3 KiB
C++

/**
* Generate random numbers that can be used by other components. Each
* generator needs its own generator, so that the seed can be set
* on a per-generator basis.
*
* $Id$
*
* ***** BEGIN GPL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL LICENSE BLOCK *****
*/
#ifndef __KX_RANDOMNUMBERGENERATOR
#define __KX_RANDOMNUMBERGENERATOR
#ifdef WITH_CXX_GUARDEDALLOC
#include "MEM_guardedalloc.h"
#endif
class SCA_RandomNumberGenerator {
/* reference counted for memleak */
int m_refcount;
/** base seed */
long m_seed;
/* A bit silly.. The N parameter is a define in the .cpp file */
/** the array for the state vector */
/* unsigned long mt[N]; */
unsigned long mt[624];
/** mti==N+1 means mt[KX_MT_VectorLenght] is not initialized */
int mti; /* initialised in the cpp file */
/** Calculate a start vector */
void SetStartVector(void);
public:
SCA_RandomNumberGenerator(long seed);
~SCA_RandomNumberGenerator();
unsigned long Draw();
float DrawFloat();
long GetSeed();
void SetSeed(long newseed);
SCA_RandomNumberGenerator* AddRef()
{
++m_refcount;
return this;
}
void Release()
{
if (--m_refcount == 0)
delete this;
}
#ifdef WITH_CXX_GUARDEDALLOC
public:
void *operator new( unsigned int num_bytes) { return MEM_mallocN(num_bytes, "GE:SCA_RandomNumberGenerator"); }
void operator delete( void *mem ) { MEM_freeN(mem); }
#endif
};
#endif /* __KX_RANDOMNUMBERGENERATOR */