forked from bartvdbraak/blender
85a0c5d4e1
This actually works somewhat now, although viewport rendering is broken and any kind of network error or connection failure will kill Blender. * Experimental WITH_CYCLES_NETWORK cmake option * Networked Device is shown as an option next to CPU and GPU Compute * Various updates to work with the latest Cycles code * Locks and thread safety for RPC calls and tiles * Refactored pointer mapping code * Fix error in CPU brand string retrieval code This includes work by Doug Gale, Martijn Berger and Brecht Van Lommel. Reviewers: brecht Differential Revision: http://developer.blender.org/D36
49 lines
672 B
CMake
49 lines
672 B
CMake
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set(INC
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.
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../kernel
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../kernel/svm
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../kernel/osl
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../util
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../render
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)
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set(INC_SYS
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${OPENGL_INCLUDE_DIR}
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${GLEW_INCLUDE_PATH}
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)
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if(WITH_CYCLES_OPTIMIZED_KERNEL_SSE41)
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add_definitions(-DWITH_CYCLES_OPTIMIZED_KERNEL_SSE41=1)
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endif()
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set(SRC
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device.cpp
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device_cpu.cpp
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device_cuda.cpp
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device_multi.cpp
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device_opencl.cpp
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device_task.cpp
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)
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if(WITH_CYCLES_NETWORK)
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list(APPEND SRC
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device_network.cpp
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)
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endif()
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set(SRC_HEADERS
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device.h
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device_memory.h
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device_intern.h
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device_network.h
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device_task.h
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)
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add_definitions(-DGLEW_STATIC)
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include_directories(${INC})
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include_directories(SYSTEM ${INC_SYS})
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add_library(cycles_device ${SRC} ${SRC_HEADERS})
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