blender/source/gameengine/GamePlayer/ghost
2013-04-13 21:09:02 +00:00
..
CMakeLists.txt remove $Id: tags after discussion on the mailign list: http://markmail.org/message/fp7ozcywxum3ar7n 2011-10-23 17:52:20 +00:00
GPG_Application.cpp bge fix: framing mode "Expanded" not updated when resizing blenderplayer 2013-04-12 01:52:30 +00:00
GPG_Application.h fix for own commit r54806 with argument order and multisampling. 2013-02-24 10:50:33 +00:00
GPG_Canvas.cpp BGE: Adding a render.setFullScreen() and a render.getFullScreen() to allow fulscreening games via Python. 2013-04-13 21:09:02 +00:00
GPG_Canvas.h BGE: Adding a render.setFullScreen() and a render.getFullScreen() to allow fulscreening games via Python. 2013-04-13 21:09:02 +00:00
GPG_ghost.cpp Patch [#34373] Use i18n monospace font in Text editor and Python console 2013-03-12 07:25:53 +00:00
GPG_KeyboardDevice.cpp style cleanup: bge, switch statements mostly. 2012-10-21 07:58:38 +00:00
GPG_KeyboardDevice.h code cleanup: check for msvc directly when using warning pragma's. 2012-10-15 02:15:07 +00:00
GPG_System.cpp code cleanup: float formatting was confusing in some cases - eg: (0.,0.,0.) 2012-04-11 08:15:13 +00:00
GPG_System.h code cleanup: make header defines more consistent, JOYSENSOR header guard had a typo too. 2012-10-09 13:36:42 +00:00
SConscript Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00