blender/source
Joshua Leung 8621c71c4c Bugfix #22917: Translating numerically doesn't allow animation
I've made most operators which change the current frame are now undoable. This has the following benefits:
- it brings these into line with simply changing the frame number directly
- as in this bug report, using the operator tweaking/redo capabilities was causing problems, as the lack of an undo for the frame change mean that changing the operator properties (in this case to do numeric input for transforms, which is a bit of a creative if inefficient use of the available tools) would cause the current frame to reset to the previous frame, making it seem impossible to tweak the operator settings

Notes:
- screen.frame_offset() operator has been left alone, since I expect that undo pushes on this one would be truly annoying while on the others it's probably ok/wanted. This is because with this operator, animators usually end up stepping through their animations vs one-off jumps/scrubbing-sessions
2010-07-20 11:54:17 +00:00
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blender Bugfix #22917: Translating numerically doesn't allow animation 2010-07-20 11:54:17 +00:00
blenderplayer - correct some spelling errors. 2010-07-20 10:41:08 +00:00
creator move the thumbnailer to bin/ 2010-07-18 11:46:25 +00:00
darwin OS X Makefiles: 2010-01-03 20:35:13 +00:00
gameengine - correct some spelling errors. 2010-07-20 10:41:08 +00:00
icons missed a file in previous crosscompiling related commits 2010-02-18 06:53:10 +00:00
kernel remove config.h references, was added for automake build system rev around 124-126 but isnt used by any build systems now. 2010-04-18 10:28:37 +00:00
CMakeLists.txt correct fsf address 2010-02-12 13:34:04 +00:00
Makefile Fix Makefile for new getUserDir system. 2010-07-05 14:32:15 +00:00
SConscript this restores building on mingw with Collada support, also it restores cross compiling, thanks to Sergey Sharybin for the patch. Note that the icons for linux cross might not be committed here, if not i'll add them in another commit 2010-02-01 18:39:41 +00:00