blender/intern/audaspace/jack/AUD_JackDevice.h
Joerg Mueller 174eccf078 Huge new year audio commit!
* Refactored the whole audaspace library to use float as sample format over all readers.
* Added new Readers like the linear resampler, envelope, lowpass, highpass and butterworth.
* Note: The butterworth filter isn't working correctly, some bug in there... Maybe also true for the envelope.
* Added a sound to f-curve operator that behaves mostly like the soundtracker script of technoestupido.
2010-01-01 05:09:30 +00:00

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/*
* $Id$
*
* ***** BEGIN LGPL LICENSE BLOCK *****
*
* Copyright 2009 Jörg Hermann Müller
*
* This file is part of AudaSpace.
*
* AudaSpace is free software: you can redistribute it and/or modify
* it under the terms of the GNU Lesser General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* AudaSpace is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public License
* along with AudaSpace. If not, see <http://www.gnu.org/licenses/>.
*
* ***** END LGPL LICENSE BLOCK *****
*/
#ifndef AUD_JACKDEVICE
#define AUD_JACKDEVICE
#include "AUD_SoftwareDevice.h"
class AUD_Buffer;
#include <jack.h>
/**
* This device plays back through Jack.
*/
class AUD_JackDevice : public AUD_SoftwareDevice
{
private:
/**
* The output ports of jack.
*/
jack_port_t** m_ports;
/**
* The jack client.
*/
jack_client_t* m_client;
/**
* The output buffer.
*/
AUD_Buffer* m_buffer;
/**
* Whether the device is valid.
*/
bool m_valid;
/**
* Invalidates the jack device.
* \param data The jack device that gets invalidet by jack.
*/
static void jack_shutdown(void *data);
/**
* Mixes the next bytes into the buffer.
* \param length The length in samples to be filled.
* \param data A pointer to the jack device.
* \return 0 what shows success.
*/
static int jack_mix(jack_nframes_t length, void *data);
protected:
virtual void playing(bool playing);
public:
/**
* Creates a Jack client for audio output.
* \param specs The wanted audio specification, where only the channel count is important.
* \exception AUD_Exception Thrown if the audio device cannot be opened.
*/
AUD_JackDevice(AUD_DeviceSpecs specs);
/**
* Closes the Jack client.
*/
virtual ~AUD_JackDevice();
};
#endif //AUD_JACKDEVICE