forked from bartvdbraak/blender
881dbac5d9
It removes buttons_header.c file, adds a (small) space_properties.py one, with a PROPERTIES_HT_header class, which simply uses the RNA enum to draw the context buttons. It also fixes that enum, btw, it always featured all contexts, which means you could (try to!) set through RNA invalid contexts... Thanks to brecht and dingto for the reviews.
149 lines
4.5 KiB
Python
149 lines
4.5 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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# note, properties_animviz is a helper module only.
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if "bpy" in locals():
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from imp import reload as _reload
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for val in _modules_loaded.values():
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_reload(val)
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_modules = [
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"properties_animviz",
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"properties_constraint",
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"properties_data_armature",
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"properties_data_bone",
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"properties_data_camera",
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"properties_data_curve",
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"properties_data_empty",
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"properties_data_lamp",
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"properties_data_lattice",
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"properties_data_mesh",
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"properties_data_metaball",
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"properties_data_modifier",
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"properties_data_speaker",
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"properties_game",
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"properties_mask_common",
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"properties_material",
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"properties_object",
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"properties_particle",
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"properties_physics_cloth",
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"properties_physics_common",
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"properties_physics_dynamicpaint",
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"properties_physics_field",
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"properties_physics_fluid",
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"properties_physics_rigidbody",
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"properties_physics_rigidbody_constraint",
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"properties_physics_smoke",
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"properties_physics_softbody",
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"properties_render",
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"properties_render_layer",
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"properties_scene",
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"properties_texture",
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"properties_world",
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"space_clip",
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"space_console",
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"space_dopesheet",
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"space_filebrowser",
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"space_graph",
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"space_image",
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"space_info",
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"space_logic",
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"space_nla",
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"space_node",
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"space_outliner",
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"space_properties",
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"space_sequencer",
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"space_text",
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"space_time",
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"space_userpref_keymap",
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"space_userpref",
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"space_view3d",
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"space_view3d_toolbar",
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]
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import bpy
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if bpy.app.build_options.freestyle:
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_modules.append("properties_freestyle")
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__import__(name=__name__, fromlist=_modules)
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_namespace = globals()
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_modules_loaded = {name: _namespace[name] for name in _modules if name != 'bpy'}
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del _namespace
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def register():
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bpy.utils.register_module(__name__)
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# space_userprefs.py
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from bpy.props import StringProperty, EnumProperty
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from bpy.types import WindowManager
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def addon_filter_items(self, context):
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import addon_utils
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items = [('All', "All", "All Addons"),
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('User', "User", "All Addons Installed by User"),
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('Enabled', "Enabled", "All Enabled Addons"),
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('Disabled', "Disabled", "All Disabled Addons"),
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]
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items_unique = set()
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for mod in addon_utils.modules(addon_utils.addons_fake_modules):
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info = addon_utils.module_bl_info(mod)
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items_unique.add(info["category"])
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items.extend([(cat, cat, "") for cat in sorted(items_unique)])
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return items
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WindowManager.addon_search = StringProperty(
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name="Search",
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description="Search within the selected filter",
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)
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WindowManager.addon_filter = EnumProperty(
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items=addon_filter_items,
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name="Category",
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description="Filter addons by category",
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)
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WindowManager.addon_support = EnumProperty(
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items=[('OFFICIAL', "Official", "Officially supported"),
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('COMMUNITY', "Community", "Maintained by community developers"),
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('TESTING', "Testing", "Newly contributed scripts (excluded from release builds)")
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],
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name="Support",
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description="Display support level",
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default={'OFFICIAL', 'COMMUNITY'},
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options={'ENUM_FLAG'},
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)
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# done...
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def unregister():
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bpy.utils.unregister_module(__name__)
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# Define a default UIList, when a list does not need any custom drawing...
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# Keep in sync with its #defined name in UI_interface.h
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class UI_UL_list(bpy.types.UIList):
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pass
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bpy.utils.register_class(UI_UL_list)
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