forked from bartvdbraak/blender
526d79d688
Issue is sharing using global random generator which is shared with particle system which resets the seed due to some scene/option combination. Since it may be desirable to get predictable results with particles, made sure brushes allocate their own random number generator on startup and use that for jittering. |
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blender.map | ||
buildinfo.c | ||
CMakeLists.txt | ||
creator.c | ||
osx_locals.map |