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Ton Roosendaal 886dcf617e MultiSample feature: added provision that requires a restart in order to get
it work properly - you cannot set/disable it in a running program with windows
open. 

In short: Multisample setting is static, set on first time running of Blender,
after reading the user preferences.

For as far as I can see - disabling/enableing (glEnable) doesn't harm to be
used in drawing code. With multisample on at start, you can enable and disable it
freely. But without it set at start, enabling doesn't do anything nor draws badly.
2012-11-11 12:02:39 +00:00
build_files Another fix for finding python stuff... Should work for everyone now! (I hope...). 2012-11-09 20:38:09 +00:00
doc add argument so recent bge function mesh.transform_uv() so you can optionally transform between UV1 / UV2 2012-11-10 10:26:39 +00:00
extern OSX: substitute all MAC_OS_X_VERSION defines with MAC_OS_X_VERSION_MIN_REQUIRED macros, to get more reliable version (api) covering 2012-11-06 15:19:49 +00:00
intern Cycles: panorama camera in viewport camera view now shows the render mapped 2012-11-10 22:31:29 +00:00
release code cleanup: 2012-11-11 10:55:32 +00:00
source MultiSample feature: added provision that requires a restart in order to get 2012-11-11 12:02:39 +00:00
CMakeLists.txt OSX/cmake: rework the optional frameworks handling more osx-like, make jack weak-linked 2012-11-10 13:50:28 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile code cleanup: add check spelling osl 2012-10-17 01:53:29 +00:00
SConstruct remove LOD_Decimator (c++ decimator), now replaced by bmesh decimator. also remove CTR c++ classes that are no longer used. 2012-10-22 02:39:26 +00:00