forked from bartvdbraak/blender
8d54982f37
Selecting a material in the node tree sets this as the active material and the buttons view redraws. Added rna prop material.active_node_material Currently its not clear what settings are used by the node material and the base material (needs some tedious research) so I made most panels use the node material with the exceptions of volumetrics, physics and halo settings. We'll probably need to split the panels up to do this properly. |
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datafiles | ||
freedesktop | ||
irix-6.2-mips | ||
plugins | ||
scripts | ||
test | ||
text | ||
windows | ||
getversion.py | ||
Makefile | ||
VERSION |