blender/intern/cycles/kernel/split
Hristo Gueorguiev 8905c5c874 Cycles: OpenCL 3d textures support.
Note that volume rendering is not supported yet, this is a step towards that.

Reviewed By: brecht

Differential Revision: https://developer.blender.org/D2299
2016-10-22 23:49:29 +02:00
..
kernel_background_buffer_update.h Cycles: Cleanup code style in split kernel 2016-09-19 16:05:12 +02:00
kernel_data_init.h Cycles: Cleanup code style in split kernel 2016-09-19 16:05:12 +02:00
kernel_direct_lighting.h Cycles: Stop lamp sampling if the lamp isn't visible 2016-09-14 19:45:12 +02:00
kernel_holdout_emission_blurring_pathtermination_ao.h Cycles: Cleanup code style in split kernel 2016-09-19 16:05:12 +02:00
kernel_lamp_emission.h Cycles CUDA: reduce stack memory by reusing ShaderData. 2016-05-23 22:29:24 +02:00
kernel_next_iteration_setup.h Cycles: Cleanup code style in split kernel 2016-09-19 16:05:12 +02:00
kernel_scene_intersect.h Cycles: Fix OpenCL split kernel compilation after recent CUDA 8 performance fix 2016-10-07 18:50:43 +02:00
kernel_shader_eval.h Cycles: Add multi-scattering, energy-conserving GGX as an option to the Glossy, Anisotropic and Glass BSDFs 2016-06-23 22:57:26 +02:00
kernel_shadow_blocked.h Cycles CUDA: reduce stack memory by reusing ShaderData. 2016-05-23 22:29:24 +02:00
kernel_split_common.h Cycles: OpenCL 3d textures support. 2016-10-22 23:49:29 +02:00
kernel_sum_all_radiance.h Cycles: Partially revert previous commit 2015-11-01 21:01:12 +05:00