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Matt Ebb 89597ed362 Adding some simple but very convenient selection
functionality for the UV editor:

* A "Select->Pinned UVs" command (Shift P) that
selects all the visible pinned UVs
* A "Select->Border Select Pinned" tool (Shift B) that
works just like the normal border select tool, but only acts on pinned UVs

This is really useful when using LSCM, I only want to
touch the pinned UVs and then recalculate.
2005-10-20 10:31:02 +00:00
bin/.blender Bugfix #2094 2005-01-05 10:27:48 +00:00
doc Updated BL text. 2005-06-06 12:18:44 +00:00
extern Ftgl patch for texture fonts got lost... somehow. That made them much 2005-09-26 18:47:50 +00:00
intern looks like the warning fix caused problems so reverting it. 2005-10-11 19:21:31 +00:00
po - added czech translation (cs.po) 2003-09-08 12:13:54 +00:00
projectfiles added editipo_lib.c editipo_mods.c to project 2005-10-10 18:21:31 +00:00
projectfiles_vc7 -ProjectFile .NET update 2005-10-10 20:13:18 +00:00
release Scripts updated: 2005-10-11 19:05:56 +00:00
source Adding some simple but very convenient selection 2005-10-20 10:31:02 +00:00
tools too much indentation! 2005-10-13 20:05:00 +00:00
COPYING Biiig commit! Thanks to 2-3 weeks of cvs freeze... 2004-12-27 19:28:52 +00:00
Makefile Clean up for Makefiles: some of the directories were being printed 2005-04-09 22:40:34 +00:00
README Test commit, nothing to see here. 2004-08-24 02:51:07 +00:00
SConstruct Build system - Bug Fix/Cleanup: Moving use_fluidsim variable to platform specific section where it belongs as per ML and IRC discussion. This allows platform maintainers some flexibility in determining what should be compiling on each system. Right now fluidsim is set as true everywhere and there is no functional change from before. 2005-10-12 11:55:56 +00:00

Welcome to the fun world of open source.

For instructions on building and installing Blender, please see the file named
INSTALL.


---------------------.Blanguages and the .blender directory---------------------

The .blender directory holds various data files for Blender.
In the 2.28a release those are the .Blanguages file containing a list of
translations, the translations themselves and a default ttf font.

Blender checks for the presence of this directory in several locations:
	- the current directory
	- your home directory
	- On OSX, the blender bundle is also checked 
	- On Windows, the installation dir is checked.

If you get a 'File ".Blanguages" not found' warning, try to copy the .blender
dir to one of these locations (your home directory being recommended).



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Bug tracker:
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