forked from bartvdbraak/blender
5d02292d3c
* Added proper "update" operators in place of the abuse of the calculate operators, so now the display ranges won't get overwritten everytime (with the default values) you go to update the paths. * Display range settings in properties editor now actually work. Before, the "In Range" mode only displayed the entire paths.
127 lines
4.2 KiB
Python
127 lines
4.2 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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# Generic Panels (Independent of DataType)
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# NOTE:
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# The specialized panel types are derived in their respective UI modules
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# don't register these classes since they are only helpers.
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class MotionPathButtonsPanel():
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_label = "Motion Paths"
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bl_options = {'DEFAULT_CLOSED'}
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def draw_settings(self, context, avs, mpath, bones=False):
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layout = self.layout
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mps = avs.motion_path
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# Display Range
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layout.prop(mps, "type", expand=True)
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split = layout.split()
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col = split.column()
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col.label(text="Display Range:")
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sub = col.column(align=True)
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if (mps.type == 'CURRENT_FRAME'):
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sub.prop(mps, "frame_before", text="Before")
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sub.prop(mps, "frame_after", text="After")
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elif (mps.type == 'RANGE'):
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sub.prop(mps, "frame_start", text="Start")
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sub.prop(mps, "frame_end", text="End")
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sub.prop(mps, "frame_step", text="Step")
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col = split.column()
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if bones:
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col.label(text="Cache for Bone:")
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else:
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col.label(text="Cache:")
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if mpath:
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sub = col.column(align=True)
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sub.enabled = False
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sub.prop(mpath, "frame_start", text="From")
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sub.prop(mpath, "frame_end", text="To")
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if bones:
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col.operator("pose.paths_update", text="Update Paths", icon='BONE_DATA')
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else:
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col.operator("object.paths_update", text="Update Paths", icon='OBJECT_DATA')
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else:
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col.label(text="Not available yet...", icon='ERROR')
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col.label(text="Calculate Paths first", icon='INFO')
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# Display Settings
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split = layout.split()
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col = split.column()
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col.label(text="Show:")
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col.prop(mps, "show_frame_numbers", text="Frame Numbers")
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col = split.column()
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col.prop(mps, "show_keyframe_highlight", text="Keyframes")
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sub = col.column()
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sub.enabled = mps.show_keyframe_highlight
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if bones:
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sub.prop(mps, "show_keyframe_action_all", text="+ Non-Grouped Keyframes")
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sub.prop(mps, "show_keyframe_numbers", text="Keyframe Numbers")
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# FIXME: this panel still needs to be ported so that it will work correctly with animviz
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class OnionSkinButtonsPanel():
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_label = "Onion Skinning"
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bl_options = {'DEFAULT_CLOSED'}
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def draw(self, context):
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layout = self.layout
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arm = context.armature
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layout.prop(arm, "ghost_type", expand=True)
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split = layout.split()
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col = split.column()
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sub = col.column(align=True)
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if arm.ghost_type == 'RANGE':
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sub.prop(arm, "ghost_frame_start", text="Start")
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sub.prop(arm, "ghost_frame_end", text="End")
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sub.prop(arm, "ghost_size", text="Step")
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elif arm.ghost_type == 'CURRENT_FRAME':
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sub.prop(arm, "ghost_step", text="Range")
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sub.prop(arm, "ghost_size", text="Step")
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col = split.column()
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col.label(text="Display:")
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col.prop(arm, "show_only_ghost_selected", text="Selected Only")
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if __name__ == "__main__": # only for live edit.
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import bpy
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bpy.utils.register_module(__name__)
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