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Joshua Leung 8983d68fd8 Bugfix [#29629] UV animation stops working forever if Edit mode entered
Thanks Sergey for the patch!

This bug, and many like it would arise because at some point a F-Curve would get
detected as being unable to be resolved (when trying to display its name in an
Animation Editor), so gets tagged as being "disabled". It was assumed that such
channels usually belonged to deleted data or stuff that wouldn't be able to be
resolved again for a long time. However, in cases like UV settings, they may
only be unavailable temporarily.

As a compromise, this patch clears this disabled flag if a channel is found to
be now working when (in the process of finding out its name when redrawing an
Animation Editor) it can be resolved, in the same place where the disabling was
taking place. This doesn't work fullproof in tests I've done, but should be
nicer than before.
2012-01-03 02:11:11 +00:00
build_files Openexr path change for scons (win) 2011-12-31 17:15:47 +00:00
doc update the api changelog 2.60 --> 2.61 2011-12-22 21:44:52 +00:00
extern add UNLIKELY / LIKELY util defines to help optimize iterators that are called a lot, only defined for gcc at the moment. 2011-12-29 01:46:58 +00:00
intern Fix #29695: cycles particle emitter not being properly hidden. 2012-01-02 19:44:13 +00:00
release weight paint buttons now work in weight paint vertex select mode 2012-01-02 16:59:46 +00:00
source Bugfix [#29629] UV animation stops working forever if Edit mode entered 2012-01-03 02:11:11 +00:00
CMakeLists.txt Mode switching for GHOST under X11: adds the ability to change screen resolutions in the blenderplayer on GNU/Linux. 2012-01-02 12:25:14 +00:00
COPYING
GNUmakefile minor changes 2011-11-23 17:14:29 +00:00
SConstruct option to build without remesh modifier for cmake and scons 2011-12-31 03:34:44 +00:00