forked from bartvdbraak/blender
3a1ee13278
You can see a screenshot of the funcionality here: http://wiki.blender.org/index.php/Doc:2.6/manual/Game_Engine/Performance/Display/Framerate_and_Profile This patch creates a bar-like graph to quickly allow the game dev to see the performance changes. Also it changes the font to monospace (too allow ' ' padding) and reduced shadow border to match the blenderplayer one. Patch finalized and commited at Global Game Jam Vancouver (last one, time to sleep forever now)
65 lines
2.0 KiB
C
65 lines
2.0 KiB
C
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file KX_BlenderGL.h
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* \ingroup blroutines
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*/
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#ifndef __KX_BLENDERGL_H__
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#define __KX_BLENDERGL_H__
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#ifdef __cplusplus
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extern "C" {
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#endif /* __cplusplus */
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struct wmWindow;
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struct ARegion;
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// special swapbuffers, that takes care of which area (viewport) needs to be swapped
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void BL_SwapBuffers(struct wmWindow *win);
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void BL_warp_pointer(struct wmWindow *win,int x,int y);
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void BL_MakeScreenShot(struct ScrArea *curarea, const char* filename);
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void BL_HideMouse(struct wmWindow *win);
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void BL_NormalMouse(struct wmWindow *win);
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void BL_WaitMouse(struct wmWindow *win);
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void BL_draw_gamedebug_box(int xco, int yco, int width, int height, float percentage);
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void BL_print_game_line(int fontid, const char* text, int size, int dpi, float* color, double* mat, float aspect);
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void BL_print_gamedebug_line(const char* text, int xco, int yco, int width, int height);
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void BL_print_gamedebug_line_padded(const char* text, int xco, int yco, int width, int height);
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#ifdef __cplusplus
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}
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#endif /* __cplusplus */
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#endif /* __KX_BLENDERGL_H__ */
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