forked from bartvdbraak/blender
411123b250
- added #ifdef for a visual studio 8 crashing problems - added scaling and tolerances to triangle meshes
92 lines
2.4 KiB
C++
92 lines
2.4 KiB
C++
/*
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* Copyright (c) 2005 Erwin Coumans http://www.erwincoumans.com
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*
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* Permission to use, copy, modify, distribute and sell this software
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* and its documentation for any purpose is hereby granted without fee,
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* provided that the above copyright notice appear in all copies.
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* Erwin Coumans makes no representations about the suitability
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* of this software for any purpose.
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* It is provided "as is" without express or implied warranty.
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*/
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#ifndef CONVEX_CONCAVE_COLLISION_ALGORITHM_H
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#define CONVEX_CONCAVE_COLLISION_ALGORITHM_H
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#include "BroadphaseCollision/CollisionAlgorithm.h"
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#include "BroadphaseCollision/CollisionDispatcher.h"
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#include "BroadphaseCollision/BroadphaseInterface.h"
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#include "CollisionShapes/TriangleCallback.h"
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#include "NarrowPhaseCollision/PersistentManifold.h"
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class Dispatcher;
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#include "BroadphaseCollision/BroadphaseProxy.h"
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class BoxTriangleCallback : public TriangleCallback
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{
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BroadphaseProxy* m_boxProxy;
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BroadphaseProxy m_triangleProxy;
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SimdVector3 m_aabbMin;
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SimdVector3 m_aabbMax ;
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Dispatcher* m_dispatcher;
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float m_timeStep;
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int m_stepCount;
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bool m_useContinuous;
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float m_collisionMarginTriangle;
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public:
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PersistentManifold* m_manifoldPtr;
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BoxTriangleCallback(Dispatcher* dispatcher,BroadphaseProxy* proxy0,BroadphaseProxy* proxy1);
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void SetTimeStepAndCounters(float timeStep,int stepCount, float collisionMarginTriangle,bool useContinuous);
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virtual ~BoxTriangleCallback();
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virtual void ProcessTriangle(SimdVector3* triangle);
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void ClearCache();
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inline const SimdVector3& GetAabbMin() const
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{
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return m_aabbMin;
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}
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inline const SimdVector3& GetAabbMax() const
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{
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return m_aabbMax;
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}
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};
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/// ConvexConcaveCollisionAlgorithm supports collision between convex shapes and (concave) trianges meshes.
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class ConvexConcaveCollisionAlgorithm : public CollisionAlgorithm
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{
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BroadphaseProxy m_convex;
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BroadphaseProxy m_concave;
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BoxTriangleCallback m_boxTriangleCallback;
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public:
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ConvexConcaveCollisionAlgorithm( const CollisionAlgorithmConstructionInfo& ci,BroadphaseProxy* proxy0,BroadphaseProxy* proxy1);
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virtual ~ConvexConcaveCollisionAlgorithm();
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virtual void ProcessCollision (BroadphaseProxy* proxy0,BroadphaseProxy* proxy1,float timeStep,int stepCount, bool useContinuous);
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float CalculateTimeOfImpact(BroadphaseProxy* proxy0,BroadphaseProxy* proxy1,float timeStep,int stepCount);
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void ClearCache();
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};
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#endif //CONVEX_CONCAVE_COLLISION_ALGORITHM_H
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