forked from bartvdbraak/blender
47 lines
1.9 KiB
Python
47 lines
1.9 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
|
|
#
|
|
# This program is free software; you can redistribute it and/or
|
|
# modify it under the terms of the GNU General Public License
|
|
# as published by the Free Software Foundation; either version 2
|
|
# of the License, or (at your option) any later version.
|
|
#
|
|
# This program is distributed in the hope that it will be useful,
|
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
# GNU General Public License for more details.
|
|
#
|
|
# You should have received a copy of the GNU General Public License
|
|
# along with this program; if not, write to the Free Software Foundation,
|
|
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
#
|
|
# ##### END GPL LICENSE BLOCK #####
|
|
|
|
# Filename : haloing.py
|
|
# Author : Stephane Grabli
|
|
# Date : 04/08/2005
|
|
# Purpose : This style module selects the lines that
|
|
# are connected (in the image) to a specific
|
|
# object and trims them in order to produce
|
|
# a haloing effect around the target shape
|
|
|
|
from freestyle import ChainSilhouetteIterator, Id, IncreasingColorShader, IncreasingThicknessShader, \
|
|
Operators, QuantitativeInvisibilityUP1D, SamplingShader, TipRemoverShader, TrueUP1D
|
|
from PredicatesU1D import pyIsOccludedByUP1D
|
|
from logical_operators import AndUP1D, NotUP1D
|
|
from shaders import pyTVertexRemoverShader
|
|
|
|
# id corresponds to the id of the target object
|
|
# (accessed by SHIFT+click)
|
|
id = Id(3,0)
|
|
upred = AndUP1D(QuantitativeInvisibilityUP1D(0), pyIsOccludedByUP1D(id))
|
|
Operators.select(upred)
|
|
Operators.bidirectional_chain(ChainSilhouetteIterator(), NotUP1D(upred))
|
|
shaders_list = [
|
|
IncreasingThicknessShader(3, 5),
|
|
IncreasingColorShader(1,0,0, 1,0,1,0,1),
|
|
SamplingShader(1.0),
|
|
pyTVertexRemoverShader(),
|
|
TipRemoverShader(3.0),
|
|
]
|
|
Operators.create(TrueUP1D(), shaders_list)
|