blender/source/blenderplayer
IRIE Shinsuke ab9822eff8 Blender Internal: Add "Lamp Data" shader node that allows shaders to acquire information such as light vector from specified Lamp.
For now this provides the following outputs:

- Color
- Light Vector
- Distance
- Shadow
- Visibility Factor

Note: Color output is multiplied by the lamp energy.  Multiplication of
color*max(dot(light_vector,normal_vector),0)*shadow*visibility_factor
produces the exact same result as the Lambert shader.

Many thanks to Brecht for code review and discussion!
2013-11-25 22:19:47 +09:00
..
bad_level_call_stubs Blender Internal: Add "Lamp Data" shader node that allows shaders to acquire information such as light vector from specified Lamp. 2013-11-25 22:19:47 +09:00
CMakeLists.txt Fix cmake/player compile by adding the xtra osx lib, check if this breaks other OS 2013-11-05 18:57:45 +00:00