blender/intern/cycles/bvh/bvh_optix.cpp
Kévin Dietrich aa1e4baa22 Cycles : add a Volume Geometry Node
This splits the volume related data (properties for rendering and attributes) of the Mesh node
into a new `Volume` node type.

This `Volume` node derives from the `Mesh` class since we generate a mesh for the bounds of the
volume, as such we can safely work on `Volumes` as if they were `Meshes`, e.g. for BVH creation.
However such code should still check for the geometry type of the object to be `MESH` or `VOLUME`
which may be bug prone if this is forgotten.

This is part of T79131.

Reviewed By: brecht

Maniphest Tasks: T79131

Differential Revision: https://developer.blender.org/D8538
2020-08-19 15:47:09 +02:00

231 lines
7.9 KiB
C++

/*
* Copyright 2019, NVIDIA Corporation.
* Copyright 2019, Blender Foundation.
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifdef WITH_OPTIX
# include "bvh/bvh_optix.h"
# include "device/device.h"
# include "render/geometry.h"
# include "render/hair.h"
# include "render/mesh.h"
# include "render/object.h"
# include "util/util_foreach.h"
# include "util/util_logging.h"
# include "util/util_progress.h"
CCL_NAMESPACE_BEGIN
BVHOptiX::BVHOptiX(const BVHParams &params_,
const vector<Geometry *> &geometry_,
const vector<Object *> &objects_)
: BVH(params_, geometry_, objects_)
{
}
BVHOptiX::~BVHOptiX()
{
}
void BVHOptiX::build(Progress &, Stats *)
{
if (params.top_level)
pack_tlas();
else
pack_blas();
}
void BVHOptiX::copy_to_device(Progress &progress, DeviceScene *dscene)
{
progress.set_status("Updating Scene BVH", "Building OptiX acceleration structure");
Device *const device = dscene->bvh_nodes.device;
if (!device->build_optix_bvh(this))
progress.set_error("Failed to build OptiX acceleration structure");
}
void BVHOptiX::pack_blas()
{
// Bottom-level BVH can contain multiple primitive types, so merge them:
assert(geometry.size() == 1 && objects.size() == 1); // These are built per-mesh
Geometry *const geom = geometry[0];
if (geom->type == Geometry::HAIR) {
Hair *const hair = static_cast<Hair *const>(geom);
if (hair->num_curves() > 0) {
const size_t num_curves = hair->num_curves();
const size_t num_segments = hair->num_segments();
pack.prim_type.reserve(pack.prim_type.size() + num_segments);
pack.prim_index.reserve(pack.prim_index.size() + num_segments);
pack.prim_object.reserve(pack.prim_object.size() + num_segments);
// 'pack.prim_time' is only used in geom_curve_intersect.h
// It is not needed because of OPTIX_MOTION_FLAG_[START|END]_VANISH
uint type = (hair->use_motion_blur &&
hair->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION)) ?
((hair->curve_shape == CURVE_RIBBON) ? PRIMITIVE_MOTION_CURVE_RIBBON :
PRIMITIVE_MOTION_CURVE_THICK) :
((hair->curve_shape == CURVE_RIBBON) ? PRIMITIVE_CURVE_RIBBON :
PRIMITIVE_CURVE_THICK);
for (size_t j = 0; j < num_curves; ++j) {
const Hair::Curve curve = hair->get_curve(j);
for (size_t k = 0; k < curve.num_segments(); ++k) {
pack.prim_type.push_back_reserved(PRIMITIVE_PACK_SEGMENT(type, k));
// Each curve segment points back to its curve index
pack.prim_index.push_back_reserved(j);
pack.prim_object.push_back_reserved(0);
}
}
}
}
else if (geom->type == Geometry::MESH || geom->type == Geometry::VOLUME) {
Mesh *const mesh = static_cast<Mesh *const>(geom);
if (mesh->num_triangles() > 0) {
const size_t num_triangles = mesh->num_triangles();
pack.prim_type.reserve(pack.prim_type.size() + num_triangles);
pack.prim_index.reserve(pack.prim_index.size() + num_triangles);
pack.prim_object.reserve(pack.prim_object.size() + num_triangles);
uint type = PRIMITIVE_TRIANGLE;
if (mesh->use_motion_blur && mesh->attributes.find(ATTR_STD_MOTION_VERTEX_POSITION))
type = PRIMITIVE_MOTION_TRIANGLE;
for (size_t k = 0; k < num_triangles; ++k) {
pack.prim_type.push_back_reserved(type);
pack.prim_index.push_back_reserved(k);
pack.prim_object.push_back_reserved(0);
}
}
}
// Initialize visibility to zero and later update it during top-level build
uint prev_visibility = objects[0]->visibility;
objects[0]->visibility = 0;
// Update 'pack.prim_tri_index', 'pack.prim_tri_verts' and 'pack.prim_visibility'
pack_primitives();
// Reset visibility after packing
objects[0]->visibility = prev_visibility;
}
void BVHOptiX::pack_tlas()
{
// Calculate total packed size
size_t prim_index_size = 0;
size_t prim_tri_verts_size = 0;
foreach (Geometry *geom, geometry) {
BVH *const bvh = geom->bvh;
prim_index_size += bvh->pack.prim_index.size();
prim_tri_verts_size += bvh->pack.prim_tri_verts.size();
}
if (prim_index_size == 0)
return; // Abort right away if this is an empty BVH
size_t pack_offset = 0;
size_t pack_verts_offset = 0;
pack.prim_type.resize(prim_index_size);
int *pack_prim_type = pack.prim_type.data();
pack.prim_index.resize(prim_index_size);
int *pack_prim_index = pack.prim_index.data();
pack.prim_object.resize(prim_index_size);
int *pack_prim_object = pack.prim_object.data();
pack.prim_visibility.resize(prim_index_size);
uint *pack_prim_visibility = pack.prim_visibility.data();
pack.prim_tri_index.resize(prim_index_size);
uint *pack_prim_tri_index = pack.prim_tri_index.data();
pack.prim_tri_verts.resize(prim_tri_verts_size);
float4 *pack_prim_tri_verts = pack.prim_tri_verts.data();
// Top-level BVH should only contain instances, see 'Geometry::need_build_bvh'
// Iterate over scene mesh list instead of objects, since the 'prim_offset' is calculated based
// on that list, which may be ordered differently from the object list.
foreach (Geometry *geom, geometry) {
PackedBVH &bvh_pack = geom->bvh->pack;
int geom_prim_offset = geom->prim_offset;
// Merge visibility flags of all objects and fix object indices for non-instanced geometry
int object_index = 0; // Unused for instanced geometry
int object_visibility = 0;
foreach (Object *ob, objects) {
if (ob->geometry == geom) {
object_visibility |= ob->visibility_for_tracing();
if (!geom->is_instanced()) {
object_index = ob->get_device_index();
break;
}
}
}
// Merge primitive, object and triangle indexes
if (!bvh_pack.prim_index.empty()) {
int *bvh_prim_type = &bvh_pack.prim_type[0];
int *bvh_prim_index = &bvh_pack.prim_index[0];
uint *bvh_prim_tri_index = &bvh_pack.prim_tri_index[0];
uint *bvh_prim_visibility = &bvh_pack.prim_visibility[0];
for (size_t i = 0; i < bvh_pack.prim_index.size(); i++, pack_offset++) {
if (bvh_pack.prim_type[i] & PRIMITIVE_ALL_CURVE) {
pack_prim_index[pack_offset] = bvh_prim_index[i] + geom_prim_offset;
pack_prim_tri_index[pack_offset] = -1;
}
else {
pack_prim_index[pack_offset] = bvh_prim_index[i] + geom_prim_offset;
pack_prim_tri_index[pack_offset] = bvh_prim_tri_index[i] + pack_verts_offset;
}
pack_prim_type[pack_offset] = bvh_prim_type[i];
pack_prim_object[pack_offset] = object_index;
pack_prim_visibility[pack_offset] = bvh_prim_visibility[i] | object_visibility;
}
}
// Merge triangle vertex data
if (!bvh_pack.prim_tri_verts.empty()) {
const size_t prim_tri_size = bvh_pack.prim_tri_verts.size();
memcpy(pack_prim_tri_verts + pack_verts_offset,
bvh_pack.prim_tri_verts.data(),
prim_tri_size * sizeof(float4));
pack_verts_offset += prim_tri_size;
}
}
}
void BVHOptiX::pack_nodes(const BVHNode *)
{
}
void BVHOptiX::refit_nodes()
{
// TODO(pmours): Implement?
VLOG(1) << "Refit is not yet implemented for OptiX BVH.";
}
BVHNode *BVHOptiX::widen_children_nodes(const BVHNode *)
{
return NULL;
}
CCL_NAMESPACE_END
#endif /* WITH_OPTIX */