forked from bartvdbraak/blender
60 lines
1.6 KiB
C++
60 lines
1.6 KiB
C++
/*
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* Copyright 2011-2018 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License.
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*/
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#ifndef __UTIL_IES_H__
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#define __UTIL_IES_H__
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#include "util/util_string.h"
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#include "util/util_vector.h"
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CCL_NAMESPACE_BEGIN
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class IESFile {
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public:
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IESFile()
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{
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}
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~IESFile();
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int packed_size();
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void pack(float *data);
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bool load(const string &ies);
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void clear();
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protected:
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bool parse(const string &ies);
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bool process();
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bool process_type_b();
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bool process_type_c();
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/* The brightness distribution is stored in spherical coordinates.
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* The horizontal angles correspond to theta in the regular notation
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* and always span the full range from 0° to 360°.
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* The vertical angles correspond to phi and always start at 0°. */
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vector<float> v_angles, h_angles;
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/* The actual values are stored here, with every entry storing the values
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* of one horizontal segment. */
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vector<vector<float>> intensity;
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/* Types of angle representation in IES files. Currently, only B and C are supported. */
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enum IESType { TYPE_A = 3, TYPE_B = 2, TYPE_C = 1 } type;
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};
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CCL_NAMESPACE_END
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#endif /* __UTIL_IES_H__ */
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