blender/release/scripts
Sergey Sharybin 75f1157b80 Fix #34350: Maya Keyboard map preset problems
Two main things:

- Made a python operator for selection in a viewport
  which will de-select everything if nothing is under
  the mouse.

  To do so needed to modify VIEW3D_OT_select, so invoke
  sets mouse location which is later used by exec
  function.

  This way it's possible to select stuff from python
  defined operator.

  Not best-ever solution since ideally exec() shall not
  do OpenGL stuff, but we've got this issue in some
  other operators. We'll solve this later.

- Used a keymap from Gianmichele Mariani as a reference,
  updated his keymap to latest changes in operators.

  We shall match Maya keymap much better now, thanks
  for the keymap dude!
2013-04-22 14:56:41 +00:00
..
freestyle use lowercase name for freestyle module (as with all other blender modules). 2013-04-07 11:22:54 +00:00
modules Restore usage of difflib's quick_ratio()... Don't actually know what happens here, my tests with timeit showed it much slower than ratio(), but real-life says the contrary... 2013-04-19 16:23:02 +00:00
presets Fix #34350: Maya Keyboard map preset problems 2013-04-22 14:56:41 +00:00
startup Fix #34350: Maya Keyboard map preset problems 2013-04-22 14:56:41 +00:00
templates_osl OSL Templates: remove unnecessary stdosl.h include. 2012-12-30 10:37:32 +00:00
templates_py Merged changes in the trunk up to revision 55546. 2013-03-24 12:13:13 +00:00