forked from bartvdbraak/blender
e9d03296c7
* 32 bit GCC builds now have the SSE BVH optimizations turned off, but still compile with SSE flags for better performance. * White color when rendering on Windows seems to have been unrelated to SSE, rather it was a graphics driver not supporting half float textures, added a check for that now.
27 lines
831 B
C
27 lines
831 B
C
/*
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* Copyright 2011-2013 Blender Foundation
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*
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* Licensed under the Apache License, Version 2.0 (the "License");
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* you may not use this file except in compliance with the License.
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* You may obtain a copy of the License at
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*
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* http://www.apache.org/licenses/LICENSE-2.0
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*
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* Unless required by applicable law or agreed to in writing, software
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* distributed under the License is distributed on an "AS IS" BASIS,
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* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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* See the License for the specific language governing permissions and
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* limitations under the License
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*/
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#ifndef __UTIL_OPENGL_H__
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#define __UTIL_OPENGL_H__
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/* OpenGL header includes, used everywhere we use OpenGL, to deal with
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* platform differences in one central place. */
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#include <GL/glew.h>
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#endif /* __UTIL_OPENGL_H__ */
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