forked from bartvdbraak/blender
427 lines
14 KiB
C++
427 lines
14 KiB
C++
/*
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* ***** BEGIN GPL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
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* All rights reserved.
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*
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* The Original Code is: all of this file.
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*
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* Contributor(s): none yet.
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*
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* ***** END GPL LICENSE BLOCK *****
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*/
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/** \file ghost/GHOST_ISystem.h
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* \ingroup GHOST
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* %Main interface file for C++ Api with declaration of GHOST_ISystem interface
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* class.
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* Contains the doxygen documentation main page.
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*/
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#ifndef __GHOST_ISYSTEM_H__
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#define __GHOST_ISYSTEM_H__
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#include "GHOST_Types.h"
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#include "GHOST_ITimerTask.h"
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#include "GHOST_IWindow.h"
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class GHOST_IEventConsumer;
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/**
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* \page GHOSTPage GHOST
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*
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* \section intro Introduction
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*
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* GHOST is yet another acronym. It stands for "Generic Handy Operating System
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* Toolkit". It has been created to replace the OpenGL utility tool kit
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* <a href="http://www.opengl.org/developers/documentation/glut.html">GLUT</a>.
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* GLUT was used in <a href="http://www.blender3d.com">Blender</a> until the
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* point that Blender needed to be ported to Apple's Mac OSX. Blender needed a
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* number of modifications in GLUT to work but the GLUT sources for OSX were
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* unavailable at the time. The decision was made to build our own replacement
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* for GLUT. In those days, NaN Technologies BV was the company that developed
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* Blender.
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* <br><br>
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* Enough history. What does GHOST have to offer?<br>
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* In short: everything that Blender needed from GLUT to run on all it's supported
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* operating systems and some extra's.
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* This includes :
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* <ul>
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* <li> Time(r) management.</li>
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* <li> Display/window management (windows are only created on the main display).
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* <li> Event management.</li>
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* <li> Cursor shape management (no custom cursors for now).</li>
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* <li> Access to the state of the mouse buttons and the keyboard.</li>
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* <li> Menus for windows with events generated when they are accessed (this is
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* work in progress).</li>
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* <li> Video mode switching.</li>
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* <li> Copy/Paste buffers.</li>
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* <li> System paths.</li>
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* </ul>
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* Font management has been moved to a separate library.
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*
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* \section platforms Platforms
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*
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* GHOST supports the following platforms:
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* <ul>
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* <li> OSX Cocoa.</li>
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* <li> OSX Carbon.</li>
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* <li> Windows.</li>
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* <li> X11.</li>
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* <li> SDL1.3 (experimental).</li>
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* <li> NULL (headless mode).</li>
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* </ul>
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*
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* \section Building GHOST
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*
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* GHOST is not build standalone however there are tests in intern/ghost/test
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*
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* \section interface Interface
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* GHOST has two programming interfaces:
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* <ul>
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* <li>The C-API. For programs written in C.</li>
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* <li>The C++-API. For programs written in C++.</li>
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* </ul>
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* GHOST itself is writtem in C++ and the C-API is a wrapper around the C++
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* API.
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*
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* \subsection cplusplus_api The C++ API consists of the following files:
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* <ul>
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* <li>GHOST_IEvent.h</li>
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* <li>GHOST_IEventConsumer.h</li>
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* <li>GHOST_ISystem.h</li>
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* <li>GHOST_ITimerTask.h</li>
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* <li>GHOST_IWindow.h</li>
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* <li>GHOST_Rect.h</li>
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* <li>GHOST_Types.h</li>
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* </ul>
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* For an example of using the C++-API, have a look at the GHOST_C-Test.cpp
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* program in the ?/ghost/test/gears/ directory.
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*
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* \subsection c_api The C-API
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* To use GHOST in programs written in C, include the file GHOST_C-API.h in
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* your program. This file includes the GHOST_Types.h file for all GHOST types
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* and defines functions that give you access to the same functionality present
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* in the C++ API.<br>
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* For an example of using the C-API, have a look at the GHOST_C-Test.c program
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* in the ?/ghost/test/gears/ directory.
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*
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* \section work Work in progress
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* \todo write WIP section
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*/
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/** \interface GHOST_ISystem
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* Interface for classes that provide access to the operating system.
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* There should be only one system class in an application.
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* Therefore, the routines to create and dispose the system are static.
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* Provides:
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* -# Time(r) management.
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* -# Display/window management (windows are only created on the main display).
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* -# Event management.
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* -# Cursor shape management (no custom cursors for now).
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* -# Access to the state of the mouse buttons and the keyboard.
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* -# Menus for windows with events generated when they are accessed (this is
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* work in progress).
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* \author Maarten Gribnau
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* \date May 30, 2001
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*/
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class GHOST_ISystem
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{
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public:
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/**
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* Creates the one and only system.
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* \return An indication of success.
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*/
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static GHOST_TSuccess createSystem();
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/**
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* Disposes the one and only system.
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* \return An indication of success.
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*/
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static GHOST_TSuccess disposeSystem();
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/**
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* Returns a pointer to the one and only system (nil if it hasn't been created).
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* \return A pointer to the system.
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*/
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static GHOST_ISystem *getSystem();
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protected:
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/**
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* Constructor.
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* Protected default constructor to force use of static createSystem member.
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*/
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GHOST_ISystem() {
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}
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/**
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* Destructor.
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* Protected default constructor to force use of static dispose member.
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*/
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virtual ~GHOST_ISystem() {
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}
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public:
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/***************************************************************************************
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* Time(r) functionality
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***************************************************************************************/
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/**
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* Returns the system time.
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* Returns the number of milliseconds since the start of the system process.
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* Based on ANSI clock() routine.
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* \return The number of milliseconds.
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*/
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virtual GHOST_TUns64 getMilliSeconds() const = 0;
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/**
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* Installs a timer.
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* Note that, on most operating systems, messages need to be processed in order
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* for the timer callbacks to be invoked.
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* \param delay The time to wait for the first call to the timerProc (in milliseconds)
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* \param interval The interval between calls to the timerProc (in milliseconds)
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* \param timerProc The callback invoked when the interval expires,
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* \param userData Placeholder for user data.
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* \return A timer task (0 if timer task installation failed).
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*/
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virtual GHOST_ITimerTask *installTimer(GHOST_TUns64 delay,
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GHOST_TUns64 interval,
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GHOST_TimerProcPtr timerProc,
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GHOST_TUserDataPtr userData = 0) = 0;
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/**
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* Removes a timer.
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* \param timerTask Timer task to be removed.
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* \return Indication of success.
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*/
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virtual GHOST_TSuccess removeTimer(GHOST_ITimerTask *timerTask) = 0;
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/***************************************************************************************
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* Display/window management functionality
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***************************************************************************************/
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/**
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* Returns the number of displays on this system.
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* \return The number of displays.
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*/
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virtual GHOST_TUns8 getNumDisplays() const = 0;
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/**
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* Returns the dimensions of the main display on this system.
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* \return The dimension of the main display.
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*/
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virtual void getMainDisplayDimensions(GHOST_TUns32& width, GHOST_TUns32& height) const = 0;
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/**
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* Create a new window.
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* The new window is added to the list of windows managed.
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* Never explicitly delete the window, use disposeWindow() instead.
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* \param title The name of the window (displayed in the title bar of the window if the OS supports it).
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* \param left The coordinate of the left edge of the window.
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* \param top The coordinate of the top edge of the window.
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* \param width The width the window.
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* \param height The height the window.
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* \param state The state of the window when opened.
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* \param type The type of drawing context installed in this window.
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* \param stereoVisual Create a stereo visual for quad buffered stereo.
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* \param numOfAASamples Number of samples used for AA (zero if no AA)
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* \param parentWindow Parent (embedder) window
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* \return The new window (or 0 if creation failed).
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*/
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virtual GHOST_IWindow *createWindow(
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const STR_String& title,
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GHOST_TInt32 left, GHOST_TInt32 top, GHOST_TUns32 width, GHOST_TUns32 height,
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GHOST_TWindowState state, GHOST_TDrawingContextType type,
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const bool stereoVisual = false,
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const GHOST_TUns16 numOfAASamples = 0,
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const GHOST_TEmbedderWindowID parentWindow = 0) = 0;
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/**
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* Dispose a window.
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* \param window Pointer to the window to be disposed.
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* \return Indication of success.
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*/
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virtual GHOST_TSuccess disposeWindow(GHOST_IWindow *window) = 0;
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/**
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* Returns whether a window is valid.
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* \param window Pointer to the window to be checked.
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* \return Indication of validity.
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*/
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virtual bool validWindow(GHOST_IWindow *window) = 0;
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/**
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* Begins full screen mode.
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* \param setting The new setting of the display.
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* \param window Window displayed in full screen.
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* This window is invalid after full screen has been ended.
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* \return Indication of success.
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*/
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virtual GHOST_TSuccess beginFullScreen(const GHOST_DisplaySetting& setting, GHOST_IWindow **window,
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const bool stereoVisual, const GHOST_TUns16 numOfAASamples = 0) = 0;
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/**
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* Updates the resolution while in fullscreen mode.
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* \param setting The new setting of the display.
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* \param window Window displayed in full screen.
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*
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* \return Indication of success.
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*/
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virtual GHOST_TSuccess updateFullScreen(const GHOST_DisplaySetting& setting, GHOST_IWindow **window) = 0;
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/**
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* Ends full screen mode.
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* \return Indication of success.
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*/
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virtual GHOST_TSuccess endFullScreen(void) = 0;
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/**
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* Returns current full screen mode status.
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* \return The current status.
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*/
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virtual bool getFullScreen(void) = 0;
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/***************************************************************************************
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* Event management functionality
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***************************************************************************************/
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/**
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* Retrieves events from the system and stores them in the queue.
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* \param waitForEvent Flag to wait for an event (or return immediately).
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* \return Indication of the presence of events.
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*/
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virtual bool processEvents(bool waitForEvent) = 0;
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/**
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* Retrieves events from the queue and send them to the event consumers.
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* \return Indication of the presence of events.
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*/
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virtual bool dispatchEvents() = 0;
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/**
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* Adds the given event consumer to our list.
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* \param consumer The event consumer to add.
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* \return Indication of success.
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*/
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virtual GHOST_TSuccess addEventConsumer(GHOST_IEventConsumer *consumer) = 0;
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/**
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* Removes the given event consumer to our list.
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* \param consumer The event consumer to remove.
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* \return Indication of success.
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*/
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virtual GHOST_TSuccess removeEventConsumer(GHOST_IEventConsumer *consumer) = 0;
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/***************************************************************************************
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* Cursor management functionality
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***************************************************************************************/
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/**
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* Returns the current location of the cursor (location in screen coordinates)
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* \param x The x-coordinate of the cursor.
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* \param y The y-coordinate of the cursor.
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* \return Indication of success.
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*/
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virtual GHOST_TSuccess getCursorPosition(GHOST_TInt32& x, GHOST_TInt32& y) const = 0;
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/**
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* Updates the location of the cursor (location in screen coordinates).
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* Not all operating systems allow the cursor to be moved (without the input device being moved).
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* \param x The x-coordinate of the cursor.
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* \param y The y-coordinate of the cursor.
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* \return Indication of success.
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*/
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virtual GHOST_TSuccess setCursorPosition(GHOST_TInt32 x, GHOST_TInt32 y) = 0;
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/***************************************************************************************
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* Access to mouse button and keyboard states.
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***************************************************************************************/
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/**
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* Returns the state of a modifier key (ouside the message queue).
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* \param mask The modifier key state to retrieve.
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* \param isDown The state of a modifier key (true == pressed).
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* \return Indication of success.
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*/
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virtual GHOST_TSuccess getModifierKeyState(GHOST_TModifierKeyMask mask, bool& isDown) const = 0;
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/**
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* Returns the state of a mouse button (ouside the message queue).
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* \param mask The button state to retrieve.
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* \param isDown Button state.
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* \return Indication of success.
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*/
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virtual GHOST_TSuccess getButtonState(GHOST_TButtonMask mask, bool& isDown) const = 0;
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/**
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* Toggles console
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* \param action
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* - 0: Hides
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* - 1: Shows
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* - 2: Toggles
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* - 3: Hides if it runs not from command line
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* - *: Does nothing
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* \return current status (1 -visible, 0 - hidden)
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*/
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virtual int toggleConsole(int action) = 0;
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/***************************************************************************************
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* Access to clipboard.
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***************************************************************************************/
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/**
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* Returns the selection buffer
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* \return Returns "unsinged char" from X11 XA_CUT_BUFFER0 buffer
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*
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*/
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virtual GHOST_TUns8 *getClipboard(bool selection) const = 0;
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/**
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* Put data to the Clipboard
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*/
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virtual void putClipboard(GHOST_TInt8 *buffer, bool selection) const = 0;
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/**
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* Confirms quitting he program when there is just one window left open
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* in the application
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*/
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virtual int confirmQuit(GHOST_IWindow *window) const = 0;
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protected:
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/**
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* Initialize the system.
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* \return Indication of success.
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*/
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virtual GHOST_TSuccess init() = 0;
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/**
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* Shut the system down.
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* \return Indication of success.
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*/
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virtual GHOST_TSuccess exit() = 0;
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/** The one and only system */
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static GHOST_ISystem *m_system;
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#ifdef WITH_CXX_GUARDEDALLOC
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MEM_CXX_CLASS_ALLOC_FUNCS("GHOST:GHOST_ISystem")
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#endif
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};
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#endif // __GHOST_ISYSTEM_H__
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