blender/source/gameengine
Brecht Van Lommel 8cb17690f1 Fix #23785: in the game engine, if an object had an armature modifier + another
modifier, it would apply the armature deformation twice.
2010-10-02 16:42:12 +00:00
..
BlenderRoutines update for MingW/CMake 2010-09-15 16:13:32 +00:00
Converter Fix #23785: in the game engine, if an object had an armature modifier + another 2010-10-02 16:42:12 +00:00
Expressions update for MingW/CMake 2010-09-15 16:13:32 +00:00
GameLogic update for MingW/CMake 2010-09-15 16:13:32 +00:00
GamePlayer blenderplayer fix for "offset" problem when in fullscreen mode (worked together with Nathan Letwory - jesterKing) 2010-09-14 08:19:42 +00:00
Ketsji use constant rather then sqrt(2.0) 2010-09-30 07:06:00 +00:00
Network Update address in license block. 2010-08-10 21:22:26 +00:00
Physics Finally change SConscript tabs to spaces. 2010-08-29 20:52:05 +00:00
PyDoc SVN maintenance. 2010-09-03 03:30:20 +00:00
Rasterizer update for MingW/CMake 2010-09-15 16:13:32 +00:00
SceneGraph Update address in license block. 2010-08-10 21:22:26 +00:00
VideoTexture - added back zlib include (needed for win32). 2010-09-07 01:13:10 +00:00
CMakeLists.txt correct fsf address 2010-02-12 13:34:04 +00:00
Makefile Update address in license block. 2010-08-10 21:22:26 +00:00
SConscript option to build the BGE without python, uses existing python check (cmake and scons) 2009-09-29 21:42:40 +00:00