blender/source/tests/bl_load_py_modules.py
Campbell Barton 53e383ff9d patch [#33924] Spelling Corrections
from Gavin Howard (gdh)
2013-01-19 03:04:51 +00:00

156 lines
4.2 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
# simple script to enable all addons, and disable
import bpy
import addon_utils
import sys
import os
def source_list(path, filename_check=None):
from os.path import join
for dirpath, dirnames, filenames in os.walk(path):
# skip '.svn'
if dirpath.startswith("."):
continue
for filename in filenames:
filepath = join(dirpath, filename)
if filename_check is None or filename_check(filepath):
yield filepath
def load_addons():
modules = addon_utils.modules({})
modules.sort(key=lambda mod: mod.__name__)
addons = bpy.context.user_preferences.addons
# first disable all
for mod_name in list(addons.keys()):
addon_utils.disable(mod_name)
assert(bool(addons) is False)
for mod in modules:
mod_name = mod.__name__
addon_utils.enable(mod_name)
assert(mod_name in addons)
def load_modules():
modules = []
module_paths = []
# paths blender stores scripts in.
paths = bpy.utils.script_paths()
print("Paths:")
for script_path in paths:
print("\t'%s'" % script_path)
#
# find all sys.path we added
for script_path in paths:
for mod_dir in sys.path:
if mod_dir.startswith(script_path):
module_paths.append(mod_dir)
#
# collect modules from our paths.
module_names = set()
for mod_dir in module_paths:
# print("mod_dir", mod_dir)
for mod, mod_full in bpy.path.module_names(mod_dir):
if mod in module_names:
raise Exception("Module found twice %r" % mod)
modules.append(__import__(mod))
module_names.add(mod)
del module_names
#
# now submodules
for m in modules:
filepath = m.__file__
if os.path.basename(filepath).startswith("__init__."):
mod_dir = os.path.dirname(filepath)
for submod, submod_full in bpy.path.module_names(mod_dir):
# fromlist is ignored, ugh.
mod_name_full = m.__name__ + "." + submod
__import__(mod_name_full)
mod_imp = sys.modules[mod_name_full]
# check we load what we ask for.
assert(os.path.samefile(mod_imp.__file__, submod_full))
modules.append(mod_imp)
#
# check which filepaths we didn't load
source_files = []
for mod_dir in module_paths:
source_files.extend(source_list(mod_dir, filename_check=lambda f: f.endswith(".py")))
source_files = list(set(source_files))
source_files.sort()
#
# remove loaded files
loaded_files = list({m.__file__ for m in modules})
loaded_files.sort()
for f in loaded_files:
source_files.remove(f)
#
# test we tested all files except for presets and templates
ignore_paths = [
os.sep + "presets" + os.sep,
os.sep + "templates" + os.sep,
]
for f in source_files:
ok = False
for ignore in ignore_paths:
if ignore in f:
ok = True
if not ok:
raise Exception("Source file %r not loaded in test" % f)
print("loaded %d modules" % len(loaded_files))
def main():
load_addons()
load_modules()
if __name__ == "__main__":
# So a python error exits(1)
try:
main()
except:
import traceback
traceback.print_exc()
sys.exit(1)