forked from bartvdbraak/blender
1d8c798188
Most of the changes are related to adding support for motion data throughout the code. There's some code for actual camera/object motion blur raytracing but it's unfinished (it badly slows down the raytracing kernel even when the option is turned off), so that code it disabled still. Motion vector export from Blender tries to avoid computing derived meshes when the mesh does not have a deforming modifier, and it also won't store motion vectors for every vertex if only the object or camera is moving.
66 lines
1.5 KiB
C++
66 lines
1.5 KiB
C++
/*
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* Copyright 2011, Blender Foundation.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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#ifndef __FILM_H__
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#define __FILM_H__
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#include "util_string.h"
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#include "util_vector.h"
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#include "kernel_types.h"
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CCL_NAMESPACE_BEGIN
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class Device;
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class DeviceScene;
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class Scene;
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class Pass {
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public:
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PassType type;
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int components;
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bool filter;
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bool exposure;
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PassType divide_type;
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static void add(PassType type, vector<Pass>& passes);
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static bool equals(const vector<Pass>& A, const vector<Pass>& B);
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static bool contains(const vector<Pass>& passes, PassType);
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};
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class Film {
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public:
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float exposure;
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vector<Pass> passes;
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bool need_update;
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Film();
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~Film();
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void device_update(Device *device, DeviceScene *dscene);
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void device_free(Device *device, DeviceScene *dscene);
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bool modified(const Film& film);
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void tag_update(Scene *scene);
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};
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CCL_NAMESPACE_END
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#endif /* __FILM_H__ */
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