blender/source
Brecht Van Lommel 8e94028ed5 Bounding box clipping in the render engine.
Now bounding boxes are computed per object, and checked first before
zbuffering objects. For strands, bounding boxes are computed per
original face in the mesh. Overall the speed improvement from this 
is quite small (zbuffering is rarely the bottleneck), but it seems a
sensible thing to do anyway.
2008-01-29 12:20:42 +00:00
..
blender Bounding box clipping in the render engine. 2008-01-29 12:20:42 +00:00
creator Fixes for CMake. 2008-01-22 05:34:53 +00:00
darwin Filling in branch from trunk 2007-11-06 22:29:20 +00:00
gameengine This is a modified version of this patch: 2007-12-05 16:58:52 +00:00
icons Filling in branch from trunk 2007-11-06 22:29:20 +00:00
kernel Filling in branch from trunk 2007-11-06 22:29:20 +00:00
CMakeLists.txt Filling in branch from trunk 2007-11-06 22:29:20 +00:00
Makefile Needed to add another instance of openNL/SuperLU to the link line 2008-01-21 23:09:23 +00:00
nan_compile.mk some changes needed to get blender compiling with 64bit libs, use the systems Mesa now. 2008-01-04 11:55:37 +00:00
nan_definitions.mk Fixing makefiles for binreloc I made it use flags like other 2008-01-18 21:39:47 +00:00
nan_link.mk some changes needed to get blender compiling with 64bit libs, use the systems Mesa now. 2008-01-04 11:55:37 +00:00
nan_subdirs.mk Filling in branch from trunk 2007-11-06 22:29:20 +00:00
nan_warn.mk Filling in branch from trunk 2007-11-06 22:29:20 +00:00
SConscript Filling in branch from trunk 2007-11-06 22:29:20 +00:00