blender/extern/sdlew/include/SDL2/SDL_events.h
Sergey Sharybin 80d1d624d3 Support dynamic loading of SDL libraries
This is mainly to address old issue when one need to have SDL library installed
in order to use our official builds. Some hip distros already installs SDL,
but it's not quite the same across all the variety of the distros.

We also now switching to SDL-2.0, most of the distros have it in repositories
already, so it shouldn't be huge deal to install it if needed.

Reviewers: campbellbarton

Reviewed By: campbellbarton

Differential Revision: https://developer.blender.org/D878
2014-11-17 17:43:18 +05:00

447 lines
9.3 KiB
C

#ifndef _SDL_events_h
#define _SDL_events_h
#include "SDL_stdinc.h"
#include "SDL_error.h"
#include "SDL_video.h"
#include "SDL_keyboard.h"
#include "SDL_mouse.h"
#include "SDL_joystick.h"
#include "SDL_gamecontroller.h"
#include "SDL_quit.h"
#include "SDL_gesture.h"
#include "SDL_touch.h"
#include "begin_code.h"
#ifdef __cplusplus
extern "C" {
#endif
#define SDL_RELEASED 0
#define SDL_PRESSED 1
typedef enum
{
SDL_FIRSTEVENT = 0,
SDL_QUIT = 0x100,
SDL_APP_TERMINATING,
SDL_APP_LOWMEMORY,
SDL_APP_WILLENTERBACKGROUND,
SDL_APP_DIDENTERBACKGROUND,
SDL_APP_WILLENTERFOREGROUND,
SDL_APP_DIDENTERFOREGROUND,
SDL_WINDOWEVENT = 0x200,
SDL_SYSWMEVENT,
SDL_KEYDOWN = 0x300,
SDL_KEYUP,
SDL_TEXTEDITING,
SDL_TEXTINPUT,
SDL_MOUSEMOTION = 0x400,
SDL_MOUSEBUTTONDOWN,
SDL_MOUSEBUTTONUP,
SDL_MOUSEWHEEL,
SDL_JOYAXISMOTION = 0x600,
SDL_JOYBALLMOTION,
SDL_JOYHATMOTION,
SDL_JOYBUTTONDOWN,
SDL_JOYBUTTONUP,
SDL_JOYDEVICEADDED,
SDL_JOYDEVICEREMOVED,
SDL_CONTROLLERAXISMOTION = 0x650,
SDL_CONTROLLERBUTTONDOWN,
SDL_CONTROLLERBUTTONUP,
SDL_CONTROLLERDEVICEADDED,
SDL_CONTROLLERDEVICEREMOVED,
SDL_CONTROLLERDEVICEREMAPPED,
SDL_FINGERDOWN = 0x700,
SDL_FINGERUP,
SDL_FINGERMOTION,
SDL_DOLLARGESTURE = 0x800,
SDL_DOLLARRECORD,
SDL_MULTIGESTURE,
SDL_CLIPBOARDUPDATE = 0x900,
SDL_DROPFILE = 0x1000,
SDL_USEREVENT = 0x8000,
SDL_LASTEVENT = 0xFFFF
} SDL_EventType;
typedef struct SDL_CommonEvent
{
Uint32 type;
Uint32 timestamp;
} SDL_CommonEvent;
typedef struct SDL_WindowEvent
{
Uint32 type;
Uint32 timestamp;
Uint32 windowID;
Uint8 event;
Uint8 padding1;
Uint8 padding2;
Uint8 padding3;
Sint32 data1;
Sint32 data2;
} SDL_WindowEvent;
typedef struct SDL_KeyboardEvent
{
Uint32 type;
Uint32 timestamp;
Uint32 windowID;
Uint8 state;
Uint8 repeat;
Uint8 padding2;
Uint8 padding3;
SDL_Keysym keysym;
} SDL_KeyboardEvent;
#define SDL_TEXTEDITINGEVENT_TEXT_SIZE (32)
typedef struct SDL_TextEditingEvent
{
Uint32 type;
Uint32 timestamp;
Uint32 windowID;
char text[SDL_TEXTEDITINGEVENT_TEXT_SIZE];
Sint32 start;
Sint32 length;
} SDL_TextEditingEvent;
#define SDL_TEXTINPUTEVENT_TEXT_SIZE (32)
typedef struct SDL_TextInputEvent
{
Uint32 type;
Uint32 timestamp;
Uint32 windowID;
char text[SDL_TEXTINPUTEVENT_TEXT_SIZE];
} SDL_TextInputEvent;
typedef struct SDL_MouseMotionEvent
{
Uint32 type;
Uint32 timestamp;
Uint32 windowID;
Uint32 which;
Uint32 state;
Sint32 x;
Sint32 y;
Sint32 xrel;
Sint32 yrel;
} SDL_MouseMotionEvent;
typedef struct SDL_MouseButtonEvent
{
Uint32 type;
Uint32 timestamp;
Uint32 windowID;
Uint32 which;
Uint8 button;
Uint8 state;
Uint8 padding1;
Uint8 padding2;
Sint32 x;
Sint32 y;
} SDL_MouseButtonEvent;
typedef struct SDL_MouseWheelEvent
{
Uint32 type;
Uint32 timestamp;
Uint32 windowID;
Uint32 which;
Sint32 x;
Sint32 y;
} SDL_MouseWheelEvent;
typedef struct SDL_JoyAxisEvent
{
Uint32 type;
Uint32 timestamp;
SDL_JoystickID which;
Uint8 axis;
Uint8 padding1;
Uint8 padding2;
Uint8 padding3;
Sint16 value;
Uint16 padding4;
} SDL_JoyAxisEvent;
typedef struct SDL_JoyBallEvent
{
Uint32 type;
Uint32 timestamp;
SDL_JoystickID which;
Uint8 ball;
Uint8 padding1;
Uint8 padding2;
Uint8 padding3;
Sint16 xrel;
Sint16 yrel;
} SDL_JoyBallEvent;
typedef struct SDL_JoyHatEvent
{
Uint32 type;
Uint32 timestamp;
SDL_JoystickID which;
Uint8 hat;
Uint8 value;
Uint8 padding1;
Uint8 padding2;
} SDL_JoyHatEvent;
typedef struct SDL_JoyButtonEvent
{
Uint32 type;
Uint32 timestamp;
SDL_JoystickID which;
Uint8 button;
Uint8 state;
Uint8 padding1;
Uint8 padding2;
} SDL_JoyButtonEvent;
typedef struct SDL_JoyDeviceEvent
{
Uint32 type;
Uint32 timestamp;
Sint32 which;
} SDL_JoyDeviceEvent;
typedef struct SDL_ControllerAxisEvent
{
Uint32 type;
Uint32 timestamp;
SDL_JoystickID which;
Uint8 axis;
Uint8 padding1;
Uint8 padding2;
Uint8 padding3;
Sint16 value;
Uint16 padding4;
} SDL_ControllerAxisEvent;
typedef struct SDL_ControllerButtonEvent
{
Uint32 type;
Uint32 timestamp;
SDL_JoystickID which;
Uint8 button;
Uint8 state;
Uint8 padding1;
Uint8 padding2;
} SDL_ControllerButtonEvent;
typedef struct SDL_ControllerDeviceEvent
{
Uint32 type;
Uint32 timestamp;
Sint32 which;
} SDL_ControllerDeviceEvent;
typedef struct SDL_TouchFingerEvent
{
Uint32 type;
Uint32 timestamp;
SDL_TouchID touchId;
SDL_FingerID fingerId;
float x;
float y;
float dx;
float dy;
float pressure;
} SDL_TouchFingerEvent;
typedef struct SDL_MultiGestureEvent
{
Uint32 type;
Uint32 timestamp;
SDL_TouchID touchId;
float dTheta;
float dDist;
float x;
float y;
Uint16 numFingers;
Uint16 padding;
} SDL_MultiGestureEvent;
typedef struct SDL_DollarGestureEvent
{
Uint32 type;
Uint32 timestamp;
SDL_TouchID touchId;
SDL_GestureID gestureId;
Uint32 numFingers;
float error;
float x;
float y;
} SDL_DollarGestureEvent;
typedef struct SDL_DropEvent
{
Uint32 type;
Uint32 timestamp;
char *file;
} SDL_DropEvent;
typedef struct SDL_QuitEvent
{
Uint32 type;
Uint32 timestamp;
} SDL_QuitEvent;
typedef struct SDL_OSEvent
{
Uint32 type;
Uint32 timestamp;
} SDL_OSEvent;
typedef struct SDL_UserEvent
{
Uint32 type;
Uint32 timestamp;
Uint32 windowID;
Sint32 code;
void *data1;
void *data2;
} SDL_UserEvent;
struct SDL_SysWMmsg;
typedef struct SDL_SysWMmsg SDL_SysWMmsg;
typedef struct SDL_SysWMEvent
{
Uint32 type;
Uint32 timestamp;
SDL_SysWMmsg *msg;
} SDL_SysWMEvent;
typedef union SDL_Event
{
Uint32 type;
SDL_CommonEvent common;
SDL_WindowEvent window;
SDL_KeyboardEvent key;
SDL_TextEditingEvent edit;
SDL_TextInputEvent text;
SDL_MouseMotionEvent motion;
SDL_MouseButtonEvent button;
SDL_MouseWheelEvent wheel;
SDL_JoyAxisEvent jaxis;
SDL_JoyBallEvent jball;
SDL_JoyHatEvent jhat;
SDL_JoyButtonEvent jbutton;
SDL_JoyDeviceEvent jdevice;
SDL_ControllerAxisEvent caxis;
SDL_ControllerButtonEvent cbutton;
SDL_ControllerDeviceEvent cdevice;
SDL_QuitEvent quit;
SDL_UserEvent user;
SDL_SysWMEvent syswm;
SDL_TouchFingerEvent tfinger;
SDL_MultiGestureEvent mgesture;
SDL_DollarGestureEvent dgesture;
SDL_DropEvent drop;
Uint8 padding[56];
} SDL_Event;
typedef void SDLCALL tSDL_PumpEvents(void);
typedef enum
{
SDL_ADDEVENT,
SDL_PEEKEVENT,
SDL_GETEVENT
} SDL_eventaction;
typedef int SDLCALL tSDL_PeepEvents(SDL_Event * events, int numevents,
SDL_eventaction action,
Uint32 minType, Uint32 maxType);
typedef SDL_bool SDLCALL tSDL_HasEvent(Uint32 type);
typedef SDL_bool SDLCALL tSDL_HasEvents(Uint32 minType, Uint32 maxType);
typedef void SDLCALL tSDL_FlushEvent(Uint32 type);
typedef void SDLCALL tSDL_FlushEvents(Uint32 minType, Uint32 maxType);
typedef int SDLCALL tSDL_PollEvent(SDL_Event * event);
typedef int SDLCALL tSDL_WaitEvent(SDL_Event * event);
typedef int SDLCALL tSDL_WaitEventTimeout(SDL_Event * event,
int timeout);
typedef int SDLCALL tSDL_PushEvent(SDL_Event * event);
typedef int (SDLCALL * SDL_EventFilter) (void *userdata, SDL_Event * event);
typedef void SDLCALL tSDL_SetEventFilter(SDL_EventFilter filter,
void *userdata);
typedef SDL_bool SDLCALL tSDL_GetEventFilter(SDL_EventFilter * filter,
void **userdata);
typedef void SDLCALL tSDL_AddEventWatch(SDL_EventFilter filter,
void *userdata);
typedef void SDLCALL tSDL_DelEventWatch(SDL_EventFilter filter,
void *userdata);
typedef void SDLCALL tSDL_FilterEvents(SDL_EventFilter filter,
void *userdata);
#define SDL_QUERY -1
#define SDL_IGNORE 0
#define SDL_DISABLE 0
#define SDL_ENABLE 1
typedef Uint8 SDLCALL tSDL_EventState(Uint32 type, int state);
#define SDL_GetEventState(type) SDL_EventState(type, SDL_QUERY)
typedef Uint32 SDLCALL tSDL_RegisterEvents(int numevents);
extern tSDL_PumpEvents *SDL_PumpEvents;
extern tSDL_PeepEvents *SDL_PeepEvents;
extern tSDL_HasEvent *SDL_HasEvent;
extern tSDL_HasEvents *SDL_HasEvents;
extern tSDL_FlushEvent *SDL_FlushEvent;
extern tSDL_FlushEvents *SDL_FlushEvents;
extern tSDL_PollEvent *SDL_PollEvent;
extern tSDL_WaitEvent *SDL_WaitEvent;
extern tSDL_WaitEventTimeout *SDL_WaitEventTimeout;
extern tSDL_PushEvent *SDL_PushEvent;
extern tSDL_SetEventFilter *SDL_SetEventFilter;
extern tSDL_GetEventFilter *SDL_GetEventFilter;
extern tSDL_AddEventWatch *SDL_AddEventWatch;
extern tSDL_DelEventWatch *SDL_DelEventWatch;
extern tSDL_FilterEvents *SDL_FilterEvents;
extern tSDL_EventState *SDL_EventState;
extern tSDL_RegisterEvents *SDL_RegisterEvents;
#ifdef __cplusplus
}
#endif
#include "close_code.h"
#endif