blender/source/gameengine/Physics/Bullet
Sybren A. Stüvel 7165db53f2 Cleanup of BGE code CcdPhysicsEnvironment::CallbackTriggers()
Refactored some code to be easier to read. Semantically the code is
identical.

  - Some conditions were negated to be able to return/continue early,
    rather than having the majority of the code inside an if-body.
  - Conditions were simplified (!(a == b)) turned into (a != b);
    repeated conditions calculated only once.
  - Unnecessary variables and one unnecessary condition were
    eliminated.

Reviewers: campbellbarton, lordloki

Reviewed By: lordloki

Projects: #game_physics

Differential Revision: https://developer.blender.org/D954
2015-01-21 18:43:05 +01:00
..
CcdGraphicController.cpp BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code. 2013-11-04 19:22:47 +00:00
CcdGraphicController.h BGE: Cleaning up the BGE's physics code and removing KX_IPhysicsController and KX_BulletPhysicsController. Instead, we just use PHY_IPhysicsController, which removes a lot of duplicate code. 2013-11-04 19:22:47 +00:00
CcdPhysicsController.cpp BGE physics: get/set linear and angular damping 2015-01-15 18:37:22 +01:00
CcdPhysicsController.h BGE physics: get/set linear and angular damping 2015-01-15 18:37:22 +01:00
CcdPhysicsEnvironment.cpp Cleanup of BGE code CcdPhysicsEnvironment::CallbackTriggers() 2015-01-21 18:43:05 +01:00
CcdPhysicsEnvironment.h BGE debug API and actuator 2014-07-11 16:00:14 -07:00
CMakeLists.txt Ghost Context Refactor 2014-10-07 15:47:32 -05:00
SConscript Ghost Context Refactor 2014-10-07 15:47:32 -05:00