forked from bartvdbraak/blender
8fae0c6d7e
There has been quite a bit of fuss about particle dupliobject rotation in 2.59, so here are some changes to make things work a bit more consistently and predictably in 2.60. Much of the confusion has been about what the "Initial rotation" for particles actually means. Simply put it's just a vector that that the particles (and the dupliobjects) are aligned to and around which they can be rotated with the phase controls. I've now renamed these controls under a label "Rotation axis". In 2.59 and previous versions the dupliobject's global x-axis was aligned to the particle rotation axis for non-hair particles. This meant that the object's own rotation (in addition to the particle rotation) could effect the dupliobjects' rotations. This old behavior can still be used with the "Rotation" option in the particle render panel when object/group is set as the visualization. This option is also activated automatically for old files to maintain backwards compatibility. Now the default dupliobject rotations ignore the object's own rotation completely and align the object's tracking axis to the particle rotation axis. The tracking axis can be found under the Object tab -> Animation Hacks panel. In 2.58 the way of calculating the rotation for hair didn't work as intended and enabled many non-functional combinations of options. For this reason I removed most of the rotation options for hair in 2.59. Now the options have been reimplemented better and the dupliobject's tracking axis is aligned to the hair direction by default (Rotation axis = Velocity / Hair). All the other axis options work too along with the phase controls.
1243 lines
44 KiB
Python
1243 lines
44 KiB
Python
# ##### BEGIN GPL LICENSE BLOCK #####
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#
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# This program is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License
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# as published by the Free Software Foundation; either version 2
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# of the License, or (at your option) any later version.
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#
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# This program is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with this program; if not, write to the Free Software Foundation,
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# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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import bpy
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from bpy.types import Panel
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from rna_prop_ui import PropertyPanel
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from bl_ui.properties_physics_common import (
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point_cache_ui,
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effector_weights_ui,
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basic_force_field_settings_ui,
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basic_force_field_falloff_ui,
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)
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def particle_panel_enabled(context, psys):
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if psys is None:
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return True
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phystype = psys.settings.physics_type
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if psys.settings.type in {'EMITTER', 'REACTOR'} and phystype in {'NO', 'KEYED'}:
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return True
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else:
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return (psys.point_cache.is_baked is False) and (not psys.is_edited) and (not context.particle_system_editable)
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def particle_panel_poll(cls, context):
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psys = context.particle_system
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engine = context.scene.render.engine
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settings = 0
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if psys:
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settings = psys.settings
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elif isinstance(context.space_data.pin_id, bpy.types.ParticleSettings):
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settings = context.space_data.pin_id
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if not settings:
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return False
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return settings.is_fluid == False and (engine in cls.COMPAT_ENGINES)
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def particle_get_settings(context):
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if context.particle_system:
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return context.particle_system.settings
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elif isinstance(context.space_data.pin_id, bpy.types.ParticleSettings):
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return context.space_data.pin_id
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return None
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class ParticleButtonsPanel():
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bl_space_type = 'PROPERTIES'
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bl_region_type = 'WINDOW'
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bl_context = "particle"
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@classmethod
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def poll(cls, context):
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return particle_panel_poll(cls, context)
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class PARTICLE_PT_context_particles(ParticleButtonsPanel, Panel):
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bl_label = ""
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bl_options = {'HIDE_HEADER'}
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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@classmethod
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def poll(cls, context):
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engine = context.scene.render.engine
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return (context.particle_system or context.object or context.space_data.pin_id) and (engine in cls.COMPAT_ENGINES)
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def draw(self, context):
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layout = self.layout
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ob = context.object
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psys = context.particle_system
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part = 0
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if ob:
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row = layout.row()
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row.template_list(ob, "particle_systems", ob.particle_systems, "active_index", rows=2)
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col = row.column(align=True)
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col.operator("object.particle_system_add", icon='ZOOMIN', text="")
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col.operator("object.particle_system_remove", icon='ZOOMOUT', text="")
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if psys is None:
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part = particle_get_settings(context)
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if part is None:
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return
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layout.template_ID(context.space_data, "pin_id")
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if part.is_fluid:
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layout.label(text="Settings used for fluid")
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return
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layout.prop(part, "type", text="Type")
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elif not psys.settings:
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split = layout.split(percentage=0.32)
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col = split.column()
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col.label(text="Name:")
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col.label(text="Settings:")
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col = split.column()
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col.prop(psys, "name", text="")
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col.template_ID(psys, "settings", new="particle.new")
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else:
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part = psys.settings
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split = layout.split(percentage=0.32)
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col = split.column()
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col.label(text="Name:")
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if part.is_fluid == False:
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col.label(text="Settings:")
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col.label(text="Type:")
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col = split.column()
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col.prop(psys, "name", text="")
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if part.is_fluid == False:
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row = col.row()
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row.enabled = particle_panel_enabled(context, psys)
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row.template_ID(psys, "settings", new="particle.new")
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#row = layout.row()
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#row.label(text="Viewport")
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#row.label(text="Render")
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if part.is_fluid:
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layout.label(text=str(part.count) + " fluid particles for this frame")
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return
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row = col.row()
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row.enabled = particle_panel_enabled(context, psys)
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row.prop(part, "type", text="")
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row.prop(psys, "seed")
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if part:
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split = layout.split(percentage=0.65)
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if part.type == 'HAIR':
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if psys is not None and psys.is_edited:
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split.operator("particle.edited_clear", text="Free Edit")
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else:
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row = split.row()
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row.enabled = particle_panel_enabled(context, psys)
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row.prop(part, "regrow_hair")
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row.prop(part, "use_advanced_hair")
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row = split.row()
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row.enabled = particle_panel_enabled(context, psys)
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row.prop(part, "hair_step")
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if psys is not None and psys.is_edited:
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if psys.is_global_hair:
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layout.operator("particle.connect_hair")
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else:
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layout.operator("particle.disconnect_hair")
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elif psys is not None and part.type == 'REACTOR':
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split.enabled = particle_panel_enabled(context, psys)
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split.prop(psys, "reactor_target_object")
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split.prop(psys, "reactor_target_particle_system", text="Particle System")
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class PARTICLE_PT_emission(ParticleButtonsPanel, Panel):
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bl_label = "Emission"
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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@classmethod
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def poll(cls, context):
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psys = context.particle_system
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settings = particle_get_settings(context)
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if settings is None:
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return False
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if settings.is_fluid:
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return False
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if particle_panel_poll(PARTICLE_PT_emission, context):
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return psys is None or not context.particle_system.point_cache.use_external
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return False
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def draw(self, context):
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layout = self.layout
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psys = context.particle_system
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part = particle_get_settings(context)
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layout.enabled = particle_panel_enabled(context, psys) and (psys is None or not psys.has_multiple_caches)
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row = layout.row()
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row.active = part.distribution != 'GRID'
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row.prop(part, "count")
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if part.type == 'HAIR' and not part.use_advanced_hair:
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row.prop(part, "hair_length")
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return
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if part.type != 'HAIR':
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split = layout.split()
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col = split.column(align=True)
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col.prop(part, "frame_start")
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col.prop(part, "frame_end")
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col = split.column(align=True)
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col.prop(part, "lifetime")
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col.prop(part, "lifetime_random", slider=True)
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layout.label(text="Emit From:")
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layout.prop(part, "emit_from", expand=True)
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row = layout.row()
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if part.emit_from == 'VERT':
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row.prop(part, "use_emit_random")
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elif part.distribution == 'GRID':
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row.prop(part, "invert_grid")
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row.prop(part, "hexagonal_grid")
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else:
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row.prop(part, "use_emit_random")
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row.prop(part, "use_even_distribution")
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if part.emit_from == 'FACE' or part.emit_from == 'VOLUME':
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layout.prop(part, "distribution", expand=True)
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row = layout.row()
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if part.distribution == 'JIT':
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row.prop(part, "userjit", text="Particles/Face")
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row.prop(part, "jitter_factor", text="Jittering Amount", slider=True)
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elif part.distribution == 'GRID':
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row.prop(part, "grid_resolution")
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row.prop(part, "grid_random", text="Random", slider=True)
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class PARTICLE_PT_hair_dynamics(ParticleButtonsPanel, Panel):
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bl_label = "Hair dynamics"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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@classmethod
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def poll(cls, context):
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psys = context.particle_system
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engine = context.scene.render.engine
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if psys is None:
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return False
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if psys.settings is None:
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return False
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return psys.settings.type == 'HAIR' and (engine in cls.COMPAT_ENGINES)
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def draw_header(self, context):
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#cloth = context.cloth.collision_settings
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#self.layout.active = cloth_panel_enabled(context.cloth)
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#self.layout.prop(cloth, "use_collision", text="")
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psys = context.particle_system
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self.layout.prop(psys, "use_hair_dynamics", text="")
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def draw(self, context):
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layout = self.layout
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psys = context.particle_system
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if not psys.cloth:
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return
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cloth = psys.cloth.settings
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layout.enabled = psys.use_hair_dynamics and psys.point_cache.is_baked == False
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split = layout.split()
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col = split.column()
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col.label(text="Material:")
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sub = col.column(align=True)
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sub.prop(cloth, "pin_stiffness", text="Stiffness")
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sub.prop(cloth, "mass")
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sub.prop(cloth, "bending_stiffness", text="Bending")
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sub.prop(cloth, "internal_friction", slider=True)
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sub.prop(cloth, "collider_friction", slider=True)
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col = split.column()
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col.label(text="Damping:")
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sub = col.column(align=True)
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sub.prop(cloth, "spring_damping", text="Spring")
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sub.prop(cloth, "air_damping", text="Air")
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col.label(text="Quality:")
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col.prop(cloth, "quality", text="Steps", slider=True)
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class PARTICLE_PT_cache(ParticleButtonsPanel, Panel):
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bl_label = "Cache"
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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@classmethod
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def poll(cls, context):
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psys = context.particle_system
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engine = context.scene.render.engine
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if psys is None:
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return False
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if psys.settings is None:
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return False
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if psys.settings.is_fluid:
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return False
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phystype = psys.settings.physics_type
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if phystype == 'NO' or phystype == 'KEYED':
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return False
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return (psys.settings.type in {'EMITTER', 'REACTOR'} or (psys.settings.type == 'HAIR' and (psys.use_hair_dynamics or psys.point_cache.is_baked))) and engine in cls.COMPAT_ENGINES
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def draw(self, context):
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psys = context.particle_system
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point_cache_ui(self, context, psys.point_cache, True, 'HAIR' if (psys.settings.type == 'HAIR') else 'PSYS')
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class PARTICLE_PT_velocity(ParticleButtonsPanel, Panel):
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bl_label = "Velocity"
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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@classmethod
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def poll(cls, context):
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if particle_panel_poll(PARTICLE_PT_velocity, context):
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psys = context.particle_system
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settings = particle_get_settings(context)
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if settings.type == 'HAIR' and not settings.use_advanced_hair:
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return False
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return settings.physics_type != 'BOIDS' and (psys is None or not psys.point_cache.use_external)
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else:
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return False
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def draw(self, context):
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layout = self.layout
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psys = context.particle_system
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part = particle_get_settings(context)
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layout.enabled = particle_panel_enabled(context, psys)
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split = layout.split()
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col = split.column()
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col.label(text="Emitter Geometry:")
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col.prop(part, "normal_factor")
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sub = col.column(align=True)
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sub.prop(part, "tangent_factor")
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sub.prop(part, "tangent_phase", slider=True)
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col = split.column()
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col.label(text="Emitter Object:")
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col.prop(part, "object_align_factor", text="")
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layout.label(text="Other:")
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row = layout.row()
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if part.emit_from == 'PARTICLE':
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row.prop(part, "particle_factor")
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else:
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row.prop(part, "object_factor", slider=True)
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row.prop(part, "factor_random")
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#if part.type=='REACTOR':
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# sub.prop(part, "reactor_factor")
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# sub.prop(part, "reaction_shape", slider=True)
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class PARTICLE_PT_rotation(ParticleButtonsPanel, Panel):
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bl_label = "Rotation"
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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@classmethod
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def poll(cls, context):
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if particle_panel_poll(PARTICLE_PT_rotation, context):
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psys = context.particle_system
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settings = particle_get_settings(context)
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if settings.type == 'HAIR' and not settings.use_advanced_hair:
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return False
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return settings.physics_type != 'BOIDS' and (psys is None or not psys.point_cache.use_external)
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else:
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return False
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def draw(self, context):
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layout = self.layout
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psys = context.particle_system
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if psys:
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part = psys.settings
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else:
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part = context.space_data.pin_id
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layout.enabled = particle_panel_enabled(context, psys)
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layout.prop(part, "use_dynamic_rotation")
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if part.use_dynamic_rotation:
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layout.label(text="Initial Rotation Axis:")
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else:
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layout.label(text="Rotation Axis:")
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split = layout.split()
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col = split.column(align=True)
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col.prop(part, "rotation_mode", text="")
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col.prop(part, "rotation_factor_random", slider=True, text="Random")
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col = split.column(align=True)
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col.prop(part, "phase_factor", slider=True)
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col.prop(part, "phase_factor_random", text="Random", slider=True)
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if part.type != 'HAIR':
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col = layout.column()
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if part.use_dynamic_rotation:
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col.label(text="Initial Angular Velocity:")
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else:
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col.label(text="Angular Velocity:")
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sub = col.row(align=True)
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sub.prop(part, "angular_velocity_mode", text="")
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subsub = sub.column()
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subsub.active = part.angular_velocity_mode != 'NONE'
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subsub.prop(part, "angular_velocity_factor", text="")
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class PARTICLE_PT_physics(ParticleButtonsPanel, Panel):
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bl_label = "Physics"
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COMPAT_ENGINES = {'BLENDER_RENDER'}
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@classmethod
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def poll(cls, context):
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if particle_panel_poll(PARTICLE_PT_physics, context):
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psys = context.particle_system
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settings = particle_get_settings(context)
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if settings.type == 'HAIR' and not settings.use_advanced_hair:
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return False
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return psys is None or not psys.point_cache.use_external
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else:
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return False
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def draw(self, context):
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layout = self.layout
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psys = context.particle_system
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part = particle_get_settings(context)
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layout.enabled = particle_panel_enabled(context, psys)
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layout.prop(part, "physics_type", expand=True)
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row = layout.row()
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col = row.column(align=True)
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col.prop(part, "particle_size")
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col.prop(part, "size_random", slider=True)
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if part.physics_type != 'NO':
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col = row.column(align=True)
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col.prop(part, "mass")
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col.prop(part, "use_multiply_size_mass", text="Multiply mass with size")
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if part.physics_type in {'NEWTON', 'FLUID'}:
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split = layout.split()
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col = split.column()
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col.label(text="Forces:")
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col.prop(part, "brownian_factor")
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col.prop(part, "drag_factor", slider=True)
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col.prop(part, "damping", slider=True)
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col = split.column()
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col.label(text="Integration:")
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col.prop(part, "integrator", text="")
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col.prop(part, "timestep")
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sub = col.row()
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if part.adaptive_subframes:
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sub.prop(part, "courant_target", text="Threshold")
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else:
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sub.prop(part, "subframes")
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sub.prop(part, "adaptive_subframes", text="")
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row = layout.row()
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row.prop(part, "use_size_deflect")
|
|
row.prop(part, "use_die_on_collision")
|
|
|
|
if part.physics_type == 'FLUID':
|
|
fluid = part.fluid
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.label(text="Fluid properties:")
|
|
col.prop(fluid, "stiffness", text="Stiffness")
|
|
col.prop(fluid, "linear_viscosity", text="Viscosity")
|
|
col.prop(fluid, "buoyancy", text="Buoancy", slider=True)
|
|
|
|
col = split.column()
|
|
col.label(text="Advanced:")
|
|
|
|
sub = col.row()
|
|
sub.prop(fluid, "repulsion", slider=fluid.factor_repulsion)
|
|
sub.prop(fluid, "factor_repulsion", text="")
|
|
|
|
sub = col.row()
|
|
sub.prop(fluid, "stiff_viscosity", slider=fluid.factor_stiff_viscosity)
|
|
sub.prop(fluid, "factor_stiff_viscosity", text="")
|
|
|
|
sub = col.row()
|
|
sub.prop(fluid, "fluid_radius", slider=fluid.factor_radius)
|
|
sub.prop(fluid, "factor_radius", text="")
|
|
|
|
sub = col.row()
|
|
sub.prop(fluid, "rest_density", slider=fluid.factor_density)
|
|
sub.prop(fluid, "factor_density", text="")
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.label(text="Springs:")
|
|
col.prop(fluid, "spring_force", text="Force")
|
|
col.prop(fluid, "use_viscoelastic_springs")
|
|
sub = col.column(align=True)
|
|
sub.active = fluid.use_viscoelastic_springs
|
|
sub.prop(fluid, "yield_ratio", slider=True)
|
|
sub.prop(fluid, "plasticity", slider=True)
|
|
|
|
col = split.column()
|
|
col.label(text="Advanced:")
|
|
sub = col.row()
|
|
sub.prop(fluid, "rest_length", slider=fluid.factor_rest_length)
|
|
sub.prop(fluid, "factor_rest_length", text="")
|
|
col.label(text="")
|
|
sub = col.column()
|
|
sub.active = fluid.use_viscoelastic_springs
|
|
sub.prop(fluid, "use_initial_rest_length")
|
|
sub.prop(fluid, "spring_frames", text="Frames")
|
|
|
|
elif part.physics_type == 'KEYED':
|
|
split = layout.split()
|
|
sub = split.column()
|
|
|
|
row = layout.row()
|
|
col = row.column()
|
|
col.active = not psys.use_keyed_timing
|
|
col.prop(part, "keyed_loops", text="Loops")
|
|
if psys:
|
|
row.prop(psys, "use_keyed_timing", text="Use Timing")
|
|
|
|
layout.label(text="Keys:")
|
|
elif part.physics_type == 'BOIDS':
|
|
boids = part.boids
|
|
|
|
row = layout.row()
|
|
row.prop(boids, "use_flight")
|
|
row.prop(boids, "use_land")
|
|
row.prop(boids, "use_climb")
|
|
|
|
split = layout.split()
|
|
|
|
sub = split.column()
|
|
col = sub.column(align=True)
|
|
col.active = boids.use_flight
|
|
col.prop(boids, "air_speed_max")
|
|
col.prop(boids, "air_speed_min", slider=True)
|
|
col.prop(boids, "air_acc_max", slider=True)
|
|
col.prop(boids, "air_ave_max", slider=True)
|
|
col.prop(boids, "air_personal_space")
|
|
row = col.row()
|
|
row.active = (boids.use_land or boids.use_climb) and boids.use_flight
|
|
row.prop(boids, "land_smooth")
|
|
|
|
sub = split.column()
|
|
col = sub.column(align=True)
|
|
col.active = boids.use_land or boids.use_climb
|
|
col.prop(boids, "land_speed_max")
|
|
col.prop(boids, "land_jump_speed")
|
|
col.prop(boids, "land_acc_max", slider=True)
|
|
col.prop(boids, "land_ave_max", slider=True)
|
|
col.prop(boids, "land_personal_space")
|
|
col.prop(boids, "land_stick_force")
|
|
|
|
row = layout.row()
|
|
|
|
col = row.column(align=True)
|
|
col.label(text="Battle:")
|
|
col.prop(boids, "health")
|
|
col.prop(boids, "strength")
|
|
col.prop(boids, "aggression")
|
|
col.prop(boids, "accuracy")
|
|
col.prop(boids, "range")
|
|
|
|
col = row.column()
|
|
col.label(text="Misc:")
|
|
col.prop(boids, "bank", slider=True)
|
|
col.prop(boids, "pitch", slider=True)
|
|
col.prop(boids, "height", slider=True)
|
|
|
|
if psys and part.physics_type in {'KEYED', 'BOIDS', 'FLUID'}:
|
|
if part.physics_type == 'BOIDS':
|
|
layout.label(text="Relations:")
|
|
elif part.physics_type == 'FLUID':
|
|
layout.label(text="Fluid interaction:")
|
|
|
|
row = layout.row()
|
|
row.template_list(psys, "targets", psys, "active_particle_target_index")
|
|
|
|
col = row.column()
|
|
sub = col.row()
|
|
subsub = sub.column(align=True)
|
|
subsub.operator("particle.new_target", icon='ZOOMIN', text="")
|
|
subsub.operator("particle.target_remove", icon='ZOOMOUT', text="")
|
|
sub = col.row()
|
|
subsub = sub.column(align=True)
|
|
subsub.operator("particle.target_move_up", icon='MOVE_UP_VEC', text="")
|
|
subsub.operator("particle.target_move_down", icon='MOVE_DOWN_VEC', text="")
|
|
|
|
key = psys.active_particle_target
|
|
if key:
|
|
row = layout.row()
|
|
if part.physics_type == 'KEYED':
|
|
col = row.column()
|
|
#doesn't work yet
|
|
#col.alert = key.valid
|
|
col.prop(key, "object", text="")
|
|
col.prop(key, "system", text="System")
|
|
col = row.column()
|
|
col.active = psys.use_keyed_timing
|
|
col.prop(key, "time")
|
|
col.prop(key, "duration")
|
|
elif part.physics_type == 'BOIDS':
|
|
sub = row.row()
|
|
#doesn't work yet
|
|
#sub.alert = key.valid
|
|
sub.prop(key, "object", text="")
|
|
sub.prop(key, "system", text="System")
|
|
|
|
layout.prop(key, "alliance", expand=True)
|
|
elif part.physics_type == 'FLUID':
|
|
sub = row.row()
|
|
#doesn't work yet
|
|
#sub.alert = key.valid
|
|
sub.prop(key, "object", text="")
|
|
sub.prop(key, "system", text="System")
|
|
|
|
|
|
class PARTICLE_PT_boidbrain(ParticleButtonsPanel, Panel):
|
|
bl_label = "Boid Brain"
|
|
COMPAT_ENGINES = {'BLENDER_RENDER'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
psys = context.particle_system
|
|
settings = particle_get_settings(context)
|
|
engine = context.scene.render.engine
|
|
|
|
if settings is None:
|
|
return False
|
|
if psys is not None and psys.point_cache.use_external:
|
|
return False
|
|
return settings.physics_type == 'BOIDS' and engine in cls.COMPAT_ENGINES
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
boids = particle_get_settings(context).boids
|
|
|
|
layout.enabled = particle_panel_enabled(context, context.particle_system)
|
|
|
|
# Currently boids can only use the first state so these are commented out for now.
|
|
#row = layout.row()
|
|
#row.template_list(boids, "states", boids, "active_boid_state_index", compact="True")
|
|
#col = row.row()
|
|
#sub = col.row(align=True)
|
|
#sub.operator("boid.state_add", icon='ZOOMIN', text="")
|
|
#sub.operator("boid.state_del", icon='ZOOMOUT', text="")
|
|
#sub = row.row(align=True)
|
|
#sub.operator("boid.state_move_up", icon='MOVE_UP_VEC', text="")
|
|
#sub.operator("boid.state_move_down", icon='MOVE_DOWN_VEC', text="")
|
|
|
|
state = boids.active_boid_state
|
|
|
|
#layout.prop(state, "name", text="State name")
|
|
|
|
row = layout.row()
|
|
row.prop(state, "ruleset_type")
|
|
if state.ruleset_type == 'FUZZY':
|
|
row.prop(state, "rule_fuzzy", slider=True)
|
|
else:
|
|
row.label(text="")
|
|
|
|
row = layout.row()
|
|
row.template_list(state, "rules", state, "active_boid_rule_index")
|
|
|
|
col = row.column()
|
|
sub = col.row()
|
|
subsub = sub.column(align=True)
|
|
subsub.operator_menu_enum("boid.rule_add", "type", icon='ZOOMIN', text="")
|
|
subsub.operator("boid.rule_del", icon='ZOOMOUT', text="")
|
|
sub = col.row()
|
|
subsub = sub.column(align=True)
|
|
subsub.operator("boid.rule_move_up", icon='MOVE_UP_VEC', text="")
|
|
subsub.operator("boid.rule_move_down", icon='MOVE_DOWN_VEC', text="")
|
|
|
|
rule = state.active_boid_rule
|
|
|
|
if rule:
|
|
row = layout.row()
|
|
row.prop(rule, "name", text="")
|
|
#somebody make nice icons for boids here please! -jahka
|
|
row.prop(rule, "use_in_air", icon='MOVE_UP_VEC', text="")
|
|
row.prop(rule, "use_on_land", icon='MOVE_DOWN_VEC', text="")
|
|
|
|
row = layout.row()
|
|
|
|
if rule.type == 'GOAL':
|
|
row.prop(rule, "object")
|
|
row = layout.row()
|
|
row.prop(rule, "use_predict")
|
|
elif rule.type == 'AVOID':
|
|
row.prop(rule, "object")
|
|
row = layout.row()
|
|
row.prop(rule, "use_predict")
|
|
row.prop(rule, "fear_factor")
|
|
elif rule.type == 'FOLLOW_PATH':
|
|
row.label(text="Not yet functional")
|
|
elif rule.type == 'AVOID_COLLISION':
|
|
row.prop(rule, "use_avoid")
|
|
row.prop(rule, "use_avoid_collision")
|
|
row.prop(rule, "look_ahead")
|
|
elif rule.type == 'FOLLOW_LEADER':
|
|
row.prop(rule, "object", text="")
|
|
row.prop(rule, "distance")
|
|
row = layout.row()
|
|
row.prop(rule, "use_line")
|
|
sub = row.row()
|
|
sub.active = rule.line
|
|
sub.prop(rule, "queue_count")
|
|
elif rule.type == 'AVERAGE_SPEED':
|
|
row.prop(rule, "speed", slider=True)
|
|
row.prop(rule, "wander", slider=True)
|
|
row.prop(rule, "level", slider=True)
|
|
elif rule.type == 'FIGHT':
|
|
row.prop(rule, "distance")
|
|
row.prop(rule, "flee_distance")
|
|
|
|
|
|
class PARTICLE_PT_render(ParticleButtonsPanel, Panel):
|
|
bl_label = "Render"
|
|
COMPAT_ENGINES = {'BLENDER_RENDER'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
settings = particle_get_settings(context)
|
|
engine = context.scene.render.engine
|
|
if settings is None:
|
|
return False
|
|
|
|
return engine in cls.COMPAT_ENGINES
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
psys = context.particle_system
|
|
part = particle_get_settings(context)
|
|
|
|
row = layout.row()
|
|
row.prop(part, "material")
|
|
if psys:
|
|
row.prop(psys, "parent")
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.prop(part, "use_render_emitter")
|
|
col.prop(part, "use_parent_particles")
|
|
|
|
col = split.column()
|
|
col.prop(part, "show_unborn")
|
|
col.prop(part, "use_dead")
|
|
|
|
layout.prop(part, "render_type", expand=True)
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
|
|
if part.render_type == 'LINE':
|
|
col.prop(part, "line_length_tail")
|
|
col.prop(part, "line_length_head")
|
|
|
|
split.prop(part, "use_velocity_length")
|
|
elif part.render_type == 'PATH':
|
|
col.prop(part, "use_strand_primitive")
|
|
sub = col.column()
|
|
sub.active = (part.use_strand_primitive is False)
|
|
sub.prop(part, "use_render_adaptive")
|
|
sub = col.column()
|
|
sub.active = part.use_render_adaptive or part.use_strand_primitive == True
|
|
sub.prop(part, "adaptive_angle")
|
|
sub = col.column()
|
|
sub.active = (part.use_render_adaptive is True and part.use_strand_primitive is False)
|
|
sub.prop(part, "adaptive_pixel")
|
|
col.prop(part, "use_hair_bspline")
|
|
col.prop(part, "render_step", text="Steps")
|
|
|
|
col = split.column()
|
|
col.label(text="Timing:")
|
|
col.prop(part, "use_absolute_path_time")
|
|
col.prop(part, "path_start", text="Start", slider=not part.use_absolute_path_time)
|
|
col.prop(part, "path_end", text="End", slider=not part.use_absolute_path_time)
|
|
col.prop(part, "length_random", text="Random", slider=True)
|
|
|
|
row = layout.row()
|
|
col = row.column()
|
|
|
|
if part.type == 'HAIR' and part.use_strand_primitive == True and part.child_type == 'INTERPOLATED':
|
|
layout.prop(part, "use_simplify")
|
|
if part.use_simplify == True:
|
|
row = layout.row()
|
|
row.prop(part, "simplify_refsize")
|
|
row.prop(part, "simplify_rate")
|
|
row.prop(part, "simplify_transition")
|
|
row = layout.row()
|
|
row.prop(part, "use_simplify_viewport")
|
|
sub = row.row()
|
|
sub.active = part.viewport == True
|
|
sub.prop(part, "simplify_viewport")
|
|
|
|
elif part.render_type == 'OBJECT':
|
|
col.prop(part, "dupli_object")
|
|
sub = col.row()
|
|
sub.prop(part, "use_global_dupli")
|
|
sub.prop(part, "use_rotation_dupli")
|
|
elif part.render_type == 'GROUP':
|
|
col.prop(part, "dupli_group")
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.prop(part, "use_whole_group")
|
|
sub = col.column()
|
|
sub.active = (part.use_whole_group is False)
|
|
sub.prop(part, "use_group_pick_random")
|
|
sub.prop(part, "use_group_count")
|
|
|
|
col = split.column()
|
|
sub = col.column()
|
|
sub.active = (part.use_whole_group is False)
|
|
sub.prop(part, "use_global_dupli")
|
|
sub.prop(part, "use_rotation_dupli")
|
|
|
|
if part.use_group_count and not part.use_whole_group:
|
|
row = layout.row()
|
|
row.template_list(part, "dupli_weights", part, "active_dupliweight_index")
|
|
|
|
col = row.column()
|
|
sub = col.row()
|
|
subsub = sub.column(align=True)
|
|
subsub.operator("particle.dupliob_copy", icon='ZOOMIN', text="")
|
|
subsub.operator("particle.dupliob_remove", icon='ZOOMOUT', text="")
|
|
subsub.operator("particle.dupliob_move_up", icon='MOVE_UP_VEC', text="")
|
|
subsub.operator("particle.dupliob_move_down", icon='MOVE_DOWN_VEC', text="")
|
|
|
|
weight = part.active_dupliweight
|
|
if weight:
|
|
row = layout.row()
|
|
row.prop(weight, "count")
|
|
|
|
elif part.render_type == 'BILLBOARD':
|
|
ob = context.object
|
|
|
|
col.label(text="Align:")
|
|
|
|
row = layout.row()
|
|
row.prop(part, "billboard_align", expand=True)
|
|
row.prop(part, "lock_billboard", text="Lock")
|
|
row = layout.row()
|
|
row.prop(part, "billboard_object")
|
|
|
|
row = layout.row()
|
|
col = row.column(align=True)
|
|
col.label(text="Tilt:")
|
|
col.prop(part, "billboard_tilt", text="Angle", slider=True)
|
|
col.prop(part, "billboard_tilt_random", text="Random", slider=True)
|
|
col = row.column()
|
|
col.prop(part, "billboard_offset")
|
|
|
|
row = layout.row()
|
|
col = row.column()
|
|
col.prop(part, "billboard_size", text="Scale")
|
|
if part.billboard_align == 'VEL':
|
|
col = row.column(align=True)
|
|
col.label("Velocity Scale:")
|
|
col.prop(part, "billboard_velocity_head", text="Head")
|
|
col.prop(part, "billboard_velocity_tail", text="Tail")
|
|
|
|
if psys:
|
|
col = layout.column()
|
|
col.prop_search(psys, "billboard_normal_uv", ob.data, "uv_textures")
|
|
col.prop_search(psys, "billboard_time_index_uv", ob.data, "uv_textures")
|
|
|
|
split = layout.split(percentage=0.33)
|
|
split.label(text="Split uv's:")
|
|
split.prop(part, "billboard_uv_split", text="Number of splits")
|
|
|
|
if psys:
|
|
col = layout.column()
|
|
col.active = part.billboard_uv_split > 1
|
|
col.prop_search(psys, "billboard_split_uv", ob.data, "uv_textures")
|
|
|
|
row = col.row()
|
|
row.label(text="Animate:")
|
|
row.prop(part, "billboard_animation", text="")
|
|
row.label(text="Offset:")
|
|
row.prop(part, "billboard_offset_split", text="")
|
|
|
|
if part.render_type == 'HALO' or part.render_type == 'LINE' or part.render_type == 'BILLBOARD':
|
|
row = layout.row()
|
|
col = row.column()
|
|
col.prop(part, "trail_count")
|
|
if part.trail_count > 1:
|
|
col.prop(part, "use_absolute_path_time", text="Length in frames")
|
|
col = row.column()
|
|
col.prop(part, "path_end", text="Length", slider=not part.use_absolute_path_time)
|
|
col.prop(part, "length_random", text="Random", slider=True)
|
|
else:
|
|
col = row.column()
|
|
col.label(text="")
|
|
|
|
if part.render_type in {'OBJECT', 'GROUP'} and not part.use_advanced_hair:
|
|
row = layout.row(align=True)
|
|
row.prop(part, "particle_size")
|
|
row.prop(part, "size_random", slider=True)
|
|
|
|
|
|
class PARTICLE_PT_draw(ParticleButtonsPanel, Panel):
|
|
bl_label = "Display"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
settings = particle_get_settings(context)
|
|
engine = context.scene.render.engine
|
|
if settings is None:
|
|
return False
|
|
return engine in cls.COMPAT_ENGINES
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
psys = context.particle_system
|
|
part = particle_get_settings(context)
|
|
|
|
row = layout.row()
|
|
row.prop(part, "draw_method", expand=True)
|
|
|
|
if part.draw_method == 'NONE' or (part.render_type == 'NONE' and part.draw_method == 'RENDER'):
|
|
return
|
|
|
|
path = (part.render_type == 'PATH' and part.draw_method == 'RENDER') or part.draw_method == 'PATH'
|
|
|
|
row = layout.row()
|
|
row.prop(part, "draw_percentage", slider=True)
|
|
if part.draw_method != 'RENDER' or part.render_type == 'HALO':
|
|
row.prop(part, "draw_size")
|
|
else:
|
|
row.label(text="")
|
|
|
|
if part.draw_percentage != 100 and psys is not None:
|
|
if part.type == 'HAIR':
|
|
if psys.use_hair_dynamics and psys.point_cache.is_baked == False:
|
|
layout.row().label(text="Display percentage makes dynamics inaccurate without baking!")
|
|
else:
|
|
phystype = part.physics_type
|
|
if phystype != 'NO' and phystype != 'KEYED' and psys.point_cache.is_baked == False:
|
|
layout.row().label(text="Display percentage makes dynamics inaccurate without baking!")
|
|
|
|
row = layout.row()
|
|
col = row.column()
|
|
col.prop(part, "show_size")
|
|
col.prop(part, "show_velocity")
|
|
col.prop(part, "show_number")
|
|
if part.physics_type == 'BOIDS':
|
|
col.prop(part, "show_health")
|
|
|
|
col = row.column(align=True)
|
|
col.label(text="Color:")
|
|
col.prop(part, "draw_color", text="")
|
|
sub = col.row()
|
|
sub.active = (part.draw_color in {'VELOCITY', 'ACCELERATION'})
|
|
sub.prop(part, "color_maximum", text="Max")
|
|
|
|
if (path):
|
|
col.prop(part, "draw_step")
|
|
|
|
|
|
class PARTICLE_PT_children(ParticleButtonsPanel, Panel):
|
|
bl_label = "Children"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return particle_panel_poll(cls, context)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
psys = context.particle_system
|
|
part = particle_get_settings(context)
|
|
|
|
layout.row().prop(part, "child_type", expand=True)
|
|
|
|
if part.child_type == 'NONE':
|
|
return
|
|
|
|
row = layout.row()
|
|
|
|
col = row.column(align=True)
|
|
col.prop(part, "child_nbr", text="Display")
|
|
col.prop(part, "rendered_child_count", text="Render")
|
|
|
|
if part.child_type == 'INTERPOLATED':
|
|
col = row.column()
|
|
if psys:
|
|
col.prop(psys, "child_seed", text="Seed")
|
|
col.prop(part, "virtual_parents", slider=True)
|
|
col.prop(part, "create_long_hair_children")
|
|
else:
|
|
col = row.column(align=True)
|
|
col.prop(part, "child_size", text="Size")
|
|
col.prop(part, "child_size_random", text="Random")
|
|
|
|
split = layout.split()
|
|
|
|
col = split.column()
|
|
col.label(text="Effects:")
|
|
|
|
sub = col.column(align=True)
|
|
sub.prop(part, "clump_factor", slider=True)
|
|
sub.prop(part, "clump_shape", slider=True)
|
|
|
|
sub = col.column(align=True)
|
|
sub.prop(part, "child_length", slider=True)
|
|
sub.prop(part, "child_length_threshold", slider=True)
|
|
|
|
if part.child_type == 'SIMPLE':
|
|
sub = col.column(align=True)
|
|
sub.prop(part, "child_radius", text="Radius")
|
|
sub.prop(part, "child_roundness", text="Roundness", slider=True)
|
|
if psys:
|
|
sub.prop(psys, "child_seed", text="Seed")
|
|
elif part.virtual_parents > 0.0:
|
|
sub = col.column(align=True)
|
|
sub.label(text="Parting not")
|
|
sub.label(text="available with")
|
|
sub.label(text="virtual parents")
|
|
else:
|
|
sub = col.column(align=True)
|
|
sub.prop(part, "child_parting_factor", text="Parting", slider=True)
|
|
sub.prop(part, "child_parting_min", text="Min")
|
|
sub.prop(part, "child_parting_max", text="Max")
|
|
|
|
col = split.column()
|
|
col.label(text="Roughness:")
|
|
|
|
sub = col.column(align=True)
|
|
sub.prop(part, "roughness_1", text="Uniform")
|
|
sub.prop(part, "roughness_1_size", text="Size")
|
|
|
|
sub = col.column(align=True)
|
|
sub.prop(part, "roughness_endpoint", "Endpoint")
|
|
sub.prop(part, "roughness_end_shape")
|
|
|
|
sub = col.column(align=True)
|
|
sub.prop(part, "roughness_2", text="Random")
|
|
sub.prop(part, "roughness_2_size", text="Size")
|
|
sub.prop(part, "roughness_2_threshold", slider=True)
|
|
|
|
layout.row().label(text="Kink:")
|
|
layout.row().prop(part, "kink", expand=True)
|
|
|
|
split = layout.split()
|
|
split.active = part.kink != 'NO'
|
|
|
|
col = split.column()
|
|
sub = col.column(align=True)
|
|
sub.prop(part, "kink_amplitude")
|
|
sub.prop(part, "kink_amplitude_clump", text="Clump", slider=True)
|
|
col.prop(part, "kink_flat", slider=True)
|
|
col = split.column()
|
|
sub = col.column(align=True)
|
|
sub.prop(part, "kink_frequency")
|
|
sub.prop(part, "kink_shape", slider=True)
|
|
|
|
|
|
class PARTICLE_PT_field_weights(ParticleButtonsPanel, Panel):
|
|
bl_label = "Field Weights"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
return particle_panel_poll(cls, context)
|
|
|
|
def draw(self, context):
|
|
part = particle_get_settings(context)
|
|
effector_weights_ui(self, context, part.effector_weights)
|
|
|
|
if part.type == 'HAIR':
|
|
row = self.layout.row()
|
|
row.prop(part.effector_weights, "apply_to_hair_growing")
|
|
row.prop(part, "apply_effector_to_children")
|
|
row = self.layout.row()
|
|
row.prop(part, "effect_hair", slider=True)
|
|
|
|
|
|
class PARTICLE_PT_force_fields(ParticleButtonsPanel, Panel):
|
|
bl_label = "Force Field Settings"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER'}
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
part = particle_get_settings(context)
|
|
|
|
row = layout.row()
|
|
row.prop(part, "use_self_effect")
|
|
row.prop(part, "effector_amount", text="Amount")
|
|
|
|
split = layout.split(percentage=0.2)
|
|
split.label(text="Type 1:")
|
|
split.prop(part.force_field_1, "type", text="")
|
|
basic_force_field_settings_ui(self, context, part.force_field_1)
|
|
if part.force_field_1.type != 'NONE':
|
|
layout.label(text="Falloff:")
|
|
basic_force_field_falloff_ui(self, context, part.force_field_1)
|
|
|
|
if part.force_field_1.type != 'NONE':
|
|
layout.label(text="")
|
|
|
|
split = layout.split(percentage=0.2)
|
|
split.label(text="Type 2:")
|
|
split.prop(part.force_field_2, "type", text="")
|
|
basic_force_field_settings_ui(self, context, part.force_field_2)
|
|
if part.force_field_2.type != 'NONE':
|
|
layout.label(text="Falloff:")
|
|
basic_force_field_falloff_ui(self, context, part.force_field_2)
|
|
|
|
|
|
class PARTICLE_PT_vertexgroups(ParticleButtonsPanel, Panel):
|
|
bl_label = "Vertexgroups"
|
|
bl_options = {'DEFAULT_CLOSED'}
|
|
COMPAT_ENGINES = {'BLENDER_RENDER'}
|
|
|
|
@classmethod
|
|
def poll(cls, context):
|
|
if context.particle_system is None:
|
|
return False
|
|
return particle_panel_poll(cls, context)
|
|
|
|
def draw(self, context):
|
|
layout = self.layout
|
|
|
|
ob = context.object
|
|
psys = context.particle_system
|
|
|
|
row = layout.row()
|
|
row.label(text="Vertex Group")
|
|
row.label(text="Negate")
|
|
|
|
row = layout.row()
|
|
row.prop_search(psys, "vertex_group_density", ob, "vertex_groups", text="Density")
|
|
row.prop(psys, "invert_vertex_group_density", text="")
|
|
|
|
# Commented out vertex groups don't work and are still waiting for better implementation
|
|
# row = layout.row()
|
|
# row.prop_search(psys, "vertex_group_velocity", ob, "vertex_groups", text="Velocity")
|
|
# row.prop(psys, "invert_vertex_group_velocity", text="")
|
|
|
|
row = layout.row()
|
|
row.prop_search(psys, "vertex_group_length", ob, "vertex_groups", text="Length")
|
|
row.prop(psys, "invert_vertex_group_length", text="")
|
|
|
|
row = layout.row()
|
|
row.prop_search(psys, "vertex_group_clump", ob, "vertex_groups", text="Clump")
|
|
row.prop(psys, "invert_vertex_group_clump", text="")
|
|
|
|
row = layout.row()
|
|
row.prop_search(psys, "vertex_group_kink", ob, "vertex_groups", text="Kink")
|
|
row.prop(psys, "invert_vertex_group_kink", text="")
|
|
|
|
row = layout.row()
|
|
row.prop_search(psys, "vertex_group_roughness_1", ob, "vertex_groups", text="Roughness 1")
|
|
row.prop(psys, "invert_vertex_group_roughness_1", text="")
|
|
|
|
row = layout.row()
|
|
row.prop_search(psys, "vertex_group_roughness_2", ob, "vertex_groups", text="Roughness 2")
|
|
row.prop(psys, "invert_vertex_group_roughness_2", text="")
|
|
|
|
row = layout.row()
|
|
row.prop_search(psys, "vertex_group_roughness_end", ob, "vertex_groups", text="Roughness End")
|
|
row.prop(psys, "invert_vertex_group_roughness_end", text="")
|
|
|
|
# row = layout.row()
|
|
# row.prop_search(psys, "vertex_group_size", ob, "vertex_groups", text="Size")
|
|
# row.prop(psys, "invert_vertex_group_size", text="")
|
|
|
|
# row = layout.row()
|
|
# row.prop_search(psys, "vertex_group_tangent", ob, "vertex_groups", text="Tangent")
|
|
# row.prop(psys, "invert_vertex_group_tangent", text="")
|
|
|
|
# row = layout.row()
|
|
# row.prop_search(psys, "vertex_group_rotation", ob, "vertex_groups", text="Rotation")
|
|
# row.prop(psys, "invert_vertex_group_rotation", text="")
|
|
|
|
# row = layout.row()
|
|
# row.prop_search(psys, "vertex_group_field", ob, "vertex_groups", text="Field")
|
|
# row.prop(psys, "invert_vertex_group_field", text="")
|
|
|
|
|
|
class PARTICLE_PT_custom_props(ParticleButtonsPanel, PropertyPanel, Panel):
|
|
COMPAT_ENGINES = {'BLENDER_RENDER'}
|
|
_context_path = "particle_system.settings"
|
|
_property_type = bpy.types.ParticleSettings
|
|
|
|
if __name__ == "__main__": # only for live edit.
|
|
bpy.utils.register_module(__name__)
|