blender/source/gameengine/VideoTexture
2010-08-10 21:22:26 +00:00
..
BlendType.h
blendVideoTex.cpp A bad assignment was causing the VideoTexture to set off a breakpoint when being initialized in debug mode. (Benoit gave the go ahead for this fix) 2010-06-16 08:36:18 +00:00
CMakeLists.txt remove commented scons lines from cmake files, fixed use of pointer poll function for ID drobdowns (currently unused) 2010-08-03 08:12:55 +00:00
Common.h
Exception.cpp VideoTexture: improvements to image data access API. 2010-02-21 22:20:00 +00:00
Exception.h VideoTexture: improvements to image data access API. 2010-02-21 22:20:00 +00:00
FilterBase.cpp
FilterBase.h
FilterBlueScreen.cpp
FilterBlueScreen.h
FilterColor.cpp
FilterColor.h
FilterNormal.cpp
FilterNormal.h
FilterSource.cpp
FilterSource.h
ImageBase.cpp small warning fix. 2010-06-06 00:35:48 +00:00
ImageBase.h VideoTexture: improvements to image data access API. 2010-02-21 22:20:00 +00:00
ImageBuff.cpp py api file rename 2010-04-11 12:05:27 +00:00
ImageBuff.h VideoTexture: optional arguments to ImageBuff constructor. 2010-02-26 22:14:31 +00:00
ImageMix.cpp VideoTexture: improvements to image data access API. 2010-02-21 22:20:00 +00:00
ImageMix.h
ImageRender.cpp use negate_v3 rather then multiplying a vector by -1.0 (no functional changes) 2010-02-26 09:02:52 +00:00
ImageRender.h
ImageViewport.cpp VideoTexture: improvements to image data access API. 2010-02-21 22:20:00 +00:00
ImageViewport.h
Makefile Update address in license block. 2010-08-10 21:22:26 +00:00
PyTypeList.cpp
PyTypeList.h
SConscript VideoTexture: improvements to image data access API. 2010-02-21 22:20:00 +00:00
Texture.cpp BGE: bindId property in VideoTexture.Texture (to get the openGL id of the texture) 2010-03-20 00:11:25 +00:00
Texture.h
VideoBase.cpp
VideoBase.h
VideoFFmpeg.cpp get rid of some warnings, 2010-06-05 15:31:55 +00:00
VideoFFmpeg.h VideoTexture: fix video capture lagging when CPU is busy. This problem was caused by special frame handling that was appropriate for video streaming but not for video capture: drift compensation and no frame skipping. Disable that for video capture to take into account the realtime nature of video. 2010-03-28 17:50:45 +00:00