blender/source/gameengine/GameLogic/Joystick
Campbell Barton 903722299d BGE PyAPI fixes
- CValue warning ShowDeprecationWarning("val = ob.attr", "val = ob['attr']"); had false positives because of python using getattr() internally. Only show the wanring now when a CValue is found.
- Py functions that accepted a vector and a GameObject were slowed down by PySequence_Check() first called on the GameObject, though this would fail it would try and get attributes from the game object - ending up in ~8 attribute lookups each time. Avoiding PySequence_Check() makes ob.getDistanceTo(otherOb) over twice as fast.

- Joystick hat events could crash the BGE for joysticks with more then 4 hats.
- PLY Import failed on PLY files from Carve, added some extra types.
2009-06-03 04:12:59 +00:00
..
Makefile Fix Makefiles for gameengine. 2009-05-11 15:34:46 +00:00
SCA_Joystick.cpp [#18840] Joystick sensor lag 2009-05-28 13:44:32 +00:00
SCA_Joystick.h [#18840] Joystick sensor lag 2009-05-28 13:44:32 +00:00
SCA_JoystickDefines.h [#18840] Joystick sensor lag 2009-05-28 13:44:32 +00:00
SCA_JoystickEvents.cpp BGE PyAPI fixes 2009-06-03 04:12:59 +00:00
SCA_JoystickPrivate.h game engine now compiles with SDL disabled. CDROM and Joystick wont function in this case 2008-09-21 05:38:28 +00:00