blender/release/scripts/startup/bl_ui/properties_data_camera.py
Sergey Sharybin c8636ca3dd Fix #30421: Panorama option in camera properties always disabled
Issue was caused by comparing camera's type with PERSPECTIVE instead of PERSP which is
declared in RNA files.

Patch by Susanne H., thanks!
2012-03-02 15:14:42 +00:00

194 lines
5.6 KiB
Python

# ##### BEGIN GPL LICENSE BLOCK #####
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
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# of the License, or (at your option) any later version.
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
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# along with this program; if not, write to the Free Software Foundation,
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# ##### END GPL LICENSE BLOCK #####
# <pep8 compliant>
import bpy
from bpy.types import Panel, Menu
from rna_prop_ui import PropertyPanel
class CameraButtonsPanel():
bl_space_type = 'PROPERTIES'
bl_region_type = 'WINDOW'
bl_context = "data"
@classmethod
def poll(cls, context):
engine = context.scene.render.engine
return context.camera and (engine in cls.COMPAT_ENGINES)
class CAMERA_MT_presets(Menu):
bl_label = "Camera Presets"
preset_subdir = "camera"
preset_operator = "script.execute_preset"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
draw = Menu.draw_preset
class DATA_PT_context_camera(CameraButtonsPanel, Panel):
bl_label = ""
bl_options = {'HIDE_HEADER'}
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
def draw(self, context):
layout = self.layout
ob = context.object
cam = context.camera
space = context.space_data
split = layout.split(percentage=0.65)
if ob:
split.template_ID(ob, "data")
split.separator()
elif cam:
split.template_ID(space, "pin_id")
split.separator()
class DATA_PT_lens(CameraButtonsPanel, Panel):
bl_label = "Lens"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
def draw(self, context):
layout = self.layout
cam = context.camera
layout.prop(cam, "type", expand=True)
split = layout.split()
col = split.column()
if cam.type == 'PERSP':
row = col.row()
if cam.lens_unit == 'MILLIMETERS':
row.prop(cam, "lens")
elif cam.lens_unit == 'DEGREES':
row.prop(cam, "angle")
row.prop(cam, "lens_unit", text="")
elif cam.type == 'ORTHO':
col.prop(cam, "ortho_scale")
col = layout.column()
col.enabled = cam.type == 'PERSP'
col.prop(cam, "use_panorama")
split = layout.split()
col = split.column(align=True)
col.label(text="Shift:")
col.prop(cam, "shift_x", text="X")
col.prop(cam, "shift_y", text="Y")
col = split.column(align=True)
col.label(text="Clipping:")
col.prop(cam, "clip_start", text="Start")
col.prop(cam, "clip_end", text="End")
class DATA_PT_camera(CameraButtonsPanel, Panel):
bl_label = "Camera"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
def draw(self, context):
layout = self.layout
cam = context.camera
row = layout.row(align=True)
row.menu("CAMERA_MT_presets", text=bpy.types.CAMERA_MT_presets.bl_label)
row.operator("camera.preset_add", text="", icon='ZOOMIN')
row.operator("camera.preset_add", text="", icon='ZOOMOUT').remove_active = True
layout.label(text="Sensor:")
split = layout.split()
col = split.column(align=True)
if cam.sensor_fit == 'AUTO':
col.prop(cam, "sensor_width", text="Size")
else:
col.prop(cam, "sensor_width", text="Width")
col.prop(cam, "sensor_height", text="Height")
col = split.column(align=True)
col.prop(cam, "sensor_fit", text="")
class DATA_PT_camera_dof(CameraButtonsPanel, Panel):
bl_label = "Depth of Field"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
def draw(self, context):
layout = self.layout
cam = context.camera
layout.label(text="Focus:")
split = layout.split()
split.prop(cam, "dof_object", text="")
col = split.column()
col.active = cam.dof_object is None
col.prop(cam, "dof_distance", text="Distance")
class DATA_PT_camera_display(CameraButtonsPanel, Panel):
bl_label = "Display"
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
def draw(self, context):
layout = self.layout
cam = context.camera
split = layout.split()
col = split.column()
col.prop(cam, "show_limits", text="Limits")
col.prop(cam, "show_mist", text="Mist")
col.prop(cam, "show_title_safe", text="Title Safe")
col.prop(cam, "show_sensor", text="Sensor")
col.prop(cam, "show_name", text="Name")
col = split.column()
col.prop_menu_enum(cam, "show_guide")
col.separator()
col.prop(cam, "draw_size", text="Size")
col.separator()
col.prop(cam, "show_passepartout", text="Passepartout")
sub = col.column()
sub.active = cam.show_passepartout
sub.prop(cam, "passepartout_alpha", text="Alpha", slider=True)
class DATA_PT_custom_props_camera(CameraButtonsPanel, PropertyPanel, Panel):
COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_GAME'}
_context_path = "object.data"
_property_type = bpy.types.Camera
if __name__ == "__main__": # only for live edit.
bpy.utils.register_module(__name__)