blender/intern/cycles/kernel/shaders/node_subsurface_scattering.osl
Brecht Van Lommel b314209356 Cycles: add a sharpness input to the Cubic SSS falloff. When set to 1 this will
give a result more similar to the Compatible falloff option. The scale is x2
though to keep the perceived scatter radius roughly the same while changing the
sharpness. Difference with compatible will be mainly on non-flat geometry.
2013-09-03 22:39:17 +00:00

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/*
* Copyright 2011-2013 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License
*/
#include "stdosl.h"
shader node_subsurface_scattering(
color Color = 0.8,
float Scale = 1.0,
vector Radius = vector(0.1, 0.1, 0.1),
float TextureBlur = 0.0,
float Sharpness = 0.0,
string Falloff = "Cubic",
normal Normal = N,
output closure color BSSRDF = 0)
{
if(Falloff == "Gaussian")
BSSRDF = Color * bssrdf_gaussian(N, Scale * Radius, TextureBlur);
else
BSSRDF = Color * bssrdf_cubic(N, Scale * Radius, TextureBlur, Sharpness);
}