blender/source/gameengine
Mitchell Stokes 9106b3b107 BGE: Fix for [#33769] "Material friction settings are ignored" reported by Alex Fraser (z0r).
As of r53332, give_current_material() won't accept a 0 index and return NULL. CreateMaterialFromBlenderObject() was using index 0 to just grab the first material. Since this now returned NULL, it would use default settings. We'll just ask for index 1 now instead.
2013-01-05 08:53:39 +00:00
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BlenderRoutines add option WITH_SYSTEM_BULLET to link against the bullet installation found on the system. 2013-01-03 00:23:52 +00:00
Converter BGE: Fix for [#33769] "Material friction settings are ignored" reported by Alex Fraser (z0r). 2013-01-05 08:53:39 +00:00
Expressions style cleanup 2012-12-29 01:54:58 +00:00
GameLogic BGE: Fixing a crash that occurred when LibLoading a scene with a 2D Filter Actuator. The actuator was still referencing the old scene. 2012-12-31 21:32:46 +00:00
GamePlayer BGE: Fixing an assert with the canvas' GetViewPort(). bf_gpu was changing the viewport when handling shadow buffers. KX_LightObject::BindShadowBuffer() now updates the canvas with the new viewport information from bf_gpu. 2012-12-25 06:20:50 +00:00
Ketsji BGE: The Blenderplayer wasn't calling PyEval_InitThreads, which caused async lib loading to crash. 2013-01-05 03:30:56 +00:00
Network Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00
Physics add option WITH_SYSTEM_BULLET to link against the bullet installation found on the system. 2013-01-03 00:23:52 +00:00
Rasterizer code cleanup: warnings 2013-01-04 02:13:29 +00:00
SceneGraph Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00
VideoTexture Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00
CMakeLists.txt code cleanup: use system includes for cmake, otherwise warnings get printed in headers. 2012-09-18 04:40:20 +00:00
SConscript Added GPL header to sconscripts! 2012-12-17 08:01:43 +00:00