blender/intern/cycles/kernel/kernel_jitter.h
Brecht Van Lommel 16204bd647 Cycles: prepare to make CUDA 5.0 the official version we use
* Add CUDA compiler version detection to cmake/scons/runtime
* Remove noinline in kernel_shader.h and reenable --use_fast_math if CUDA 5.x
  is used, these were workarounds for CUDA 4.2 bugs
* Change max number of registers to 32 for sm 2.x (based on performance tests
  from Martijn Berger and confirmed here), and also for NVidia OpenCL.

Overall it seems that with these changes and the latest CUDA 5.0 download, that
performance is as good as or better than the 2.67b release with the scenes and
graphics cards I tested.
2013-06-19 17:54:23 +00:00

183 lines
3.7 KiB
C

/*
* Copyright 2013, Blender Foundation.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
CCL_NAMESPACE_BEGIN
/* "Correlated Multi-Jittered Sampling"
* Andrew Kensler, Pixar Technical Memo 13-01, 2013 */
/* todo: find good value, suggested 64 gives pattern on cornell box ceiling */
#define CMJ_RANDOM_OFFSET_LIMIT 4096
__device_inline bool cmj_is_pow2(int i)
{
return (i & (i - 1)) == 0;
}
__device_inline int cmj_fast_mod_pow2(int a, int b)
{
return (a & (b - 1));
}
/* a must be > 0 and b must be > 1 */
__device_inline int cmj_fast_div_pow2(int a, int b)
{
#if defined(__KERNEL_SSE2__) && !defined(_MSC_VER)
return a >> __builtin_ctz(b);
#else
return a/b;
#endif
}
__device_inline uint cmj_w_mask(uint w)
{
#if defined(__KERNEL_SSE2__) && !defined(_MSC_VER)
return ((1 << (32 - __builtin_clz(w))) - 1);
#else
w |= w >> 1;
w |= w >> 2;
w |= w >> 4;
w |= w >> 8;
w |= w >> 16;
return w;
#endif
}
__device_inline uint cmj_permute(uint i, uint l, uint p)
{
uint w = l - 1;
if((l & w) == 0) {
/* l is a power of two (fast) */
i ^= p;
i *= 0xe170893d;
i ^= p >> 16;
i ^= (i & w) >> 4;
i ^= p >> 8;
i *= 0x0929eb3f;
i ^= p >> 23;
i ^= (i & w) >> 1;
i *= 1 | p >> 27;
i *= 0x6935fa69;
i ^= (i & w) >> 11;
i *= 0x74dcb303;
i ^= (i & w) >> 2;
i *= 0x9e501cc3;
i ^= (i & w) >> 2;
i *= 0xc860a3df;
i &= w;
i ^= i >> 5;
return (i + p) & w;
}
else {
/* l is not a power of two (slow) */
w = cmj_w_mask(w);
do {
i ^= p;
i *= 0xe170893d;
i ^= p >> 16;
i ^= (i & w) >> 4;
i ^= p >> 8;
i *= 0x0929eb3f;
i ^= p >> 23;
i ^= (i & w) >> 1;
i *= 1 | p >> 27;
i *= 0x6935fa69;
i ^= (i & w) >> 11;
i *= 0x74dcb303;
i ^= (i & w) >> 2;
i *= 0x9e501cc3;
i ^= (i & w) >> 2;
i *= 0xc860a3df;
i &= w;
i ^= i >> 5;
} while (i >= l);
return (i + p) % l;
}
}
__device_inline uint cmj_hash(uint i, uint p)
{
i ^= p;
i ^= i >> 17;
i ^= i >> 10;
i *= 0xb36534e5;
i ^= i >> 12;
i ^= i >> 21;
i *= 0x93fc4795;
i ^= 0xdf6e307f;
i ^= i >> 17;
i *= 1 | p >> 18;
return i;
}
__device_inline float cmj_randfloat(uint i, uint p)
{
return cmj_hash(i, p) * (1.0f / 4294967808.0f);
}
#ifdef __CMJ__
__device float cmj_sample_1D(int s, int N, int p)
{
uint x = cmj_permute(s, N, p * 0x68bc21eb);
float jx = cmj_randfloat(s, p * 0x967a889b);
float invN = 1.0f/N;
return (x + jx)*invN;
}
__device void cmj_sample_2D(int s, int N, int p, float *fx, float *fy)
{
int m = float_to_int(sqrtf(N));
int n = (N + m - 1)/m;
float invN = 1.0f/N;
float invm = 1.0f/m;
float invn = 1.0f/n;
s = cmj_permute(s, N, p * 0x51633e2d);
int sdivm, smodm;
if(cmj_is_pow2(m)) {
sdivm = cmj_fast_div_pow2(s, m);
smodm = cmj_fast_mod_pow2(s, m);
}
else {
sdivm = float_to_int(s * invm);
smodm = s - sdivm*m;
}
uint sx = cmj_permute(smodm, m, p * 0x68bc21eb);
uint sy = cmj_permute(sdivm, n, p * 0x02e5be93);
float jx = cmj_randfloat(s, p * 0x967a889b);
float jy = cmj_randfloat(s, p * 0x368cc8b7);
*fx = (sx + (sy + jx)*invn)*invm;
*fy = (s + jy)*invN;
}
#endif
CCL_NAMESPACE_END