blender/source/kernel/gen_system/GEN_HashedPtr.h
Ken Hughes f08200baa9 -- Change to make blender with game engine disabled build without errors
on 64-bit machines.

   This code only seems to be used by the game engine anyway; maybe it's
   only linux which always compiles it regardless of whether game engine is
   enabled?
2005-11-27 03:47:17 +00:00

49 lines
1.5 KiB
C++

/*
* $Id$
*
* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version. The Blender
* Foundation also sells licenses for use in proprietary software under
* the Blender License. See http://www.blender.org/BL/ for information
* about this.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software Foundation,
* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*
* The Original Code is Copyright (C) 2001-2002 by NaN Holding BV.
* All rights reserved.
*
* The Original Code is: all of this file.
*
* Contributor(s): none yet.
*
* ***** END GPL/BL DUAL LICENSE BLOCK *****
*
*/
#ifndef __GEN_HASHEDPTR
#define __GEN_HASHEDPTR
unsigned int GEN_Hash(void * inDWord);
class GEN_HashedPtr
{
void* m_valptr;
public:
GEN_HashedPtr(void* val) : m_valptr(val) {};
unsigned int hash() const { return GEN_Hash(m_valptr);};
inline friend bool operator ==(const GEN_HashedPtr & rhs, const GEN_HashedPtr & lhs) { return rhs.m_valptr == lhs.m_valptr;};
};
#endif //__GEN_HASHEDPTR