blender/source/gameengine/Rasterizer
Brecht Van Lommel e40803a5b3 Fix for bug #18228: OpenGL specular did not get the correct view
vector in perspective mode. This is default OpenGL behavior, but
by now this optimization is really insignificant. Works in both
the 3d view and game engine.
2009-02-06 19:21:24 +00:00
..
RAS_OpenGLFilters [#17600] char* -> const char* 2008-09-20 11:08:35 +00:00
RAS_OpenGLRasterizer Fix for bug #18228: OpenGL specular did not get the correct view 2009-02-06 19:21:24 +00:00
CMakeLists.txt improvement of 2d-filter custom shader, 2008-07-12 10:21:37 +00:00
Makefile Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
RAS_2DFilterManager.cpp Fix compilation on OS X 2008-11-17 00:54:45 +00:00
RAS_2DFilterManager.h 17973Patch by dfelinto, and also fixed a bug in 2d-filters 2008-11-15 12:10:16 +00:00
RAS_BucketManager.cpp Various game engine fixes: 2008-09-14 00:32:18 +00:00
RAS_BucketManager.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
RAS_CameraData.h Am teaching a GE course this week, and am finding some small issues that I'm hoping to patch. 2008-07-29 20:28:11 +00:00
RAS_Deformer.h Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space. 2008-09-26 02:27:59 +00:00
RAS_FramingManager.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_FramingManager.h BGE update: helper functions for VideoTexture render to texture feature. 2008-11-26 17:38:54 +00:00
RAS_ICanvas.h BGE Bug Fix:#17349, fixes some problems about 2d-filters 2008-07-20 23:03:01 +00:00
RAS_IPolygonMaterial.cpp Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
RAS_IPolygonMaterial.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
RAS_IRasterizer.h Fix for bug #18228: OpenGL specular did not get the correct view 2009-02-06 19:21:24 +00:00
RAS_IRenderTools.cpp Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
RAS_IRenderTools.h Fix for bug #18228: OpenGL specular did not get the correct view 2009-02-06 19:21:24 +00:00
RAS_LightObject.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_MaterialBucket.cpp Fix for bug #18228: OpenGL specular did not get the correct view 2009-02-06 19:21:24 +00:00
RAS_MaterialBucket.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
RAS_MeshObject.cpp Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
RAS_MeshObject.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
RAS_ObjectColor.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_Polygon.cpp Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
RAS_Polygon.h Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00
RAS_Rect.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_texmatrix.cpp Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_TexMatrix.h Patch from GSR that a) fixes a whole bunch of GPL/BL license 2008-04-16 22:40:48 +00:00
RAS_TexVert.cpp Allow Bullet soft bodies to be created using a AddObject actuator. Added a fake world coordinate system to game soft bodies, although the vertices are already in world space. 2008-09-26 02:27:59 +00:00
RAS_TexVert.h improved game soft bodies, works for objects that are using 'set smooth' 2008-09-25 03:02:30 +00:00
SConscript Merge of first part of changes from the apricot branch, especially 2008-09-04 20:51:28 +00:00