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Mitchell Stokes 9191b783bb BGE: Some various changes to make moving the character physics type easier:
* Undoing the previous applyMovement() changes for characters. This was causing bugs for the Motion Actuator.
  * Creating a Character Motion type for the Motion Actuator with specific controls for characters. This includes moving, rotating and jumping.
  * Adding a KX_CharacterWrapper.walkDirection to set the character's direction and speed.

Note, this also resolves the following bugs:
[#33585] "Setting dLoc of motion actuator [0,0,0] via python won't stop object" reported by Manuel Bellersen (urfoex)
[#33503] "Character physics type won´t accept more than one motion anymore" reported by Mr Larodos
2013-01-30 05:55:17 +00:00
build_files fix for missing initialization of vert data in ccgDM_copyFinalVertArray 2013-01-24 09:36:22 +00:00
doc BGE: Some various changes to make moving the character physics type easier: 2013-01-30 05:55:17 +00:00
extern add option WITH_SYSTEM_BULLET to link against the bullet installation found on the system. 2013-01-03 00:23:52 +00:00
intern patch [#34039] Fix Alt key glitch on Unity desktop 2013-01-30 04:12:32 +00:00
release patch [#33886] Combine Dissolve Menu with Delete Menu 2013-01-30 05:19:27 +00:00
source BGE: Some various changes to make moving the character physics type easier: 2013-01-30 05:55:17 +00:00
CMakeLists.txt Dosvidanya, old compositor! 2013-01-14 15:53:17 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
GNUmakefile code cleanup: comment unused members of bmesh operator slots and some osl style edits. 2012-11-20 14:31:58 +00:00
SConstruct Scons: 2013-01-28 17:49:15 +00:00