forked from bartvdbraak/blender
91f14ddf3d
Point cache interpolation was using too early start frame in cases when target frame was a subframe. This appeared as random ghost particles when rendering particle animation with full sample motion blur enabled. |
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.. | ||
blender | ||
blenderplayer | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
tests | ||
CMakeLists.txt | ||
SConscript |