forked from bartvdbraak/blender
921a7556fb
* double default edge allocation size (double the number of verts/faces). * CustomData_bmesh_init_pool was using allocsize & chunksize as the same variable. Now use type specific chunk size. * bmesh copy and editmode conversion now allocate the BMesh mempool size needed for the entire vert/edge/loop/face arrays since its known already. |
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blender | ||
blenderplayer | ||
creator | ||
darwin | ||
gameengine | ||
icons | ||
tests | ||
CMakeLists.txt | ||
SConscript |