blender/intern/cycles/render/bake.h
Lukas Stockner a2ebc5268f Cycles: Refactor Progress system to provide better estimates
The Progress system in Cycles had two limitations so far:
 - It just counted tiles, but ignored their size. For example, when rendering a 600x500 image with 512x512 tiles, the right 88x500 tile would count for 50% of the progress, although it only covers 15% of the image.
 - Scene update time was incorrectly counted as rendering time - therefore, the remaining time started very long and gradually decreased.

This patch fixes both problems:
First of all, the Progress now has a function to ignore time spans, and that is used to ignore scene update time.
The larger change is the tile size: Instead of counting samples per tile, so that the final value is num_samples*num_tiles, the code now counts every sample for every pixel, so that the final value is num_samples*num_pixels.

Along with that, some unused variables were removed from the Progress and Session classes.

Reviewers: brecht, sergey, #cycles

Subscribers: brecht, candreacchio, sergey

Differential Revision: https://developer.blender.org/D2214
2016-12-03 05:02:21 +01:00

88 lines
2.1 KiB
C++

/*
* Copyright 2011-2014 Blender Foundation
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef __BAKE_H__
#define __BAKE_H__
#include "device.h"
#include "scene.h"
#include "util_progress.h"
#include "util_vector.h"
CCL_NAMESPACE_BEGIN
class BakeData {
public:
BakeData(const int object, const size_t tri_offset, const size_t num_pixels);
~BakeData();
void set(int i, int prim, float uv[2], float dudx, float dudy, float dvdx, float dvdy);
void set_null(int i);
int object();
size_t size();
uint4 data(int i);
uint4 differentials(int i);
bool is_valid(int i);
private:
int m_object;
size_t m_tri_offset;
size_t m_num_pixels;
vector<int>m_primitive;
vector<float>m_u;
vector<float>m_v;
vector<float>m_dudx;
vector<float>m_dudy;
vector<float>m_dvdx;
vector<float>m_dvdy;
};
class BakeManager {
public:
BakeManager();
~BakeManager();
bool get_baking();
void set_baking(const bool value);
BakeData *init(const int object, const size_t tri_offset, const size_t num_pixels);
void set_shader_limit(const size_t x, const size_t y);
bool bake(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress, ShaderEvalType shader_type, const int pass_filter, BakeData *bake_data, float result[]);
void device_update(Device *device, DeviceScene *dscene, Scene *scene, Progress& progress);
void device_free(Device *device, DeviceScene *dscene);
static int shader_type_to_pass_filter(ShaderEvalType type, const int pass_filter);
static bool is_aa_pass(ShaderEvalType type);
bool need_update;
int total_pixel_samples;
private:
BakeData *m_bake_data;
bool m_is_baking;
size_t m_shader_limit;
};
CCL_NAMESPACE_END
#endif /* __BAKE_H__ */