Go to file
Janne Karhu 9231ff4160 Viscoelastic springs for sph particle fluids, original patch by Stephen Whitehorn (chickencoop)
* Viscoelastic springs between the fluid particles can simulate all kinds
  of viscous and elastic substances, such as jelly and honey. This is
  achieved by creating springs dynamically between neighboring particles
  and adjusting their rest length based on stretching/compression.
* This nearly completes the currently intended functionality for particle
  fluids. The last missing thing is a surfacing extraction algorithm,
  which is needed for a proper representation of a sph fluid.
* I also cleaned up and renamed some of the fluid parameters to make the
  ui a bit easier to understand.
* One addition to the patch is an option to use "initial rest length" for
  the springs, which uses the lengths between the particles at the time of
  spring creation as the spring rest lengths instead of interaction radius/2.
  This makes the fluid keep it's original shape better (good for very
  viscoelastic materials), but can create large density differences inside
  the fluid (not really physically correct for a fluid).
* Viscoelastic springs are stored in point cache as extra data.
2011-01-09 19:09:41 +00:00
build_files Enable sndfile by default on win64 2011-01-05 09:00:28 +00:00
doc removing epydocs for mathutils and geometry mododules (now they are in sphinx) 2011-01-01 23:53:48 +00:00
extern rename blenderlib to blender_add_lib 2010-12-22 23:09:30 +00:00
intern use PySequence_Size() rather then PySequence_Length(), this is only kept in python for backwards compatibility. 2011-01-09 14:53:18 +00:00
po move directories: 2010-07-26 11:47:33 +00:00
release Viscoelastic springs for sph particle fluids, original patch by Stephen Whitehorn (chickencoop) 2011-01-09 19:09:41 +00:00
source Viscoelastic springs for sph particle fluids, original patch by Stephen Whitehorn (chickencoop) 2011-01-09 19:09:41 +00:00
CMakeLists.txt rename BKE_assert() --> BLI_assert(). 2011-01-09 15:12:08 +00:00
COPYING == docs == 2010-10-13 14:44:22 +00:00
Makefile move directories: 2010-07-26 11:47:33 +00:00
SConstruct Compiling and linking blenderplayer statically now works too. This brings it in line with blender linking line. 2010-12-27 09:01:57 +00:00